Java examples for Swing:JPanel
A Custom JPanel Used as a Canvas for Drawing
import java.awt.BasicStroke; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import javax.swing.JFrame; import javax.swing.JPanel; public class Main extends JPanel { public Main() { this.setPreferredSize(new Dimension(600, 75)); }/*from w ww . java2s . c o m*/ @Override public void paintComponent(Graphics g) { // Paint its background super.paintComponent(g); // Draw a line g.drawLine(10, 10, 50, 50); // Draw a rectangle g.drawRect(80, 10, 40, 20); // Draw an oval g.drawOval(140, 10, 410, 20); // Fill an oval g.fillOval(200, 101, 40, 20); // Draw a circle g.drawOval(250, 10, 40, 40); // Draw an arc g.drawArc(300, 110, 50, 50, 60, 120); // Draw a string g.drawString("Hello Swing!", 350, 30); // Draw a thicker rectangle using Graphics2D Graphics2D g2d = (Graphics2D) g; g2d.setStroke(new BasicStroke(4)); g2d.drawRect(450, 10, 50, 50); } public static void main(String[] args) { JFrame frame = new JFrame("Sample Drawings Using a Graphics Object"); frame.getContentPane().add(new Main()); frame.pack(); frame.setVisible(true); } }