Java examples for Object Oriented Design:Class
Displays class Shapes
import javax.swing.JFrame; import javax.swing.JOptionPane; import java.awt.Graphics; //handle the display import javax.swing.JPanel; class Shapes extends JPanel { private int choice; // user's choice of which shape to draw //from w w w .ja v a2s.c o m // constructor sets the user's choice public Shapes(int userChoice) { choice = userChoice; } // draws a cascade of shapes starting from the top-left corner public void paintComponent(Graphics g) { super.paintComponent(g); for (int i = 0; i < 10; i++) { // pick the shape based on the user's choice switch (choice) { case 1: // draw rectangles g.drawRect(10 + i * 10, 10 + i * 10, 50 + i * 10, 50 + i * 10); break; case 2: // draw ovals g.drawOval(10 + i * 10, 10 + i * 10, 50 + i * 10, 50 + i * 10); break; } } } } public class Main { public static void main(String[] args) { // obtain user's choice String input = JOptionPane.showInputDialog( "Enter 1 to draw rectangle\n" + "Enter 2 to draw ovals"); int choice = Integer.parseInt(input); // convert input to int // create the panel with the user's input Shapes panel = new Shapes(choice); JFrame application = new JFrame(); // creates a new JFrame application.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); application.add(panel); application.setSize(300, 300); application.setVisible(true); } }