Java examples for Media:Audio
Continuously Playing a Sampled Audio File
import java.io.File; import java.io.IOException; import java.net.MalformedURLException; import java.net.URL; import javax.sound.sampled.AudioFormat; import javax.sound.sampled.AudioInputStream; import javax.sound.sampled.AudioSystem; import javax.sound.sampled.Clip; import javax.sound.sampled.DataLine; import javax.sound.sampled.LineUnavailableException; import javax.sound.sampled.UnsupportedAudioFileException; public class Main { public static void main(String[] argv) { try {/*from ww w . j a v a2 s. c o m*/ AudioInputStream stream = AudioSystem.getAudioInputStream(new File("audiofile")); stream = AudioSystem.getAudioInputStream(new URL("http://hostname/audiofile")); AudioFormat format = stream.getFormat(); if (format.getEncoding() != AudioFormat.Encoding.PCM_SIGNED) { format = new AudioFormat(AudioFormat.Encoding.PCM_SIGNED, format.getSampleRate(), format.getSampleSizeInBits() * 2, format.getChannels(), format.getFrameSize() * 2, format.getFrameRate(), true); // big endian stream = AudioSystem.getAudioInputStream(format, stream); } // Create the clip DataLine.Info info = new DataLine.Info(Clip.class, stream.getFormat(), ((int) stream.getFrameLength() * format.getFrameSize())); Clip clip = (Clip) AudioSystem.getLine(info); // This method does not return until the audio file is completely loaded clip.open(stream); // Play once clip.start(); // Play and loop forever clip.loop(Clip.LOOP_CONTINUOUSLY); // Play and repeat for a certain number of times int numberOfPlays = 3; clip.loop(numberOfPlays - 1); // Start playing clip.start(); } catch (MalformedURLException e) { } catch (IOException e) { } catch (LineUnavailableException e) { } catch (UnsupportedAudioFileException e) { } } }