Java examples for javax.sound.sampled:Audio
Calculate how long it will take to play the given number of frames of Audio.
/*/*from w ww.j av a2s . com*/ This file is part of the Greenfoot program. Copyright (C) 2005-2009,2011 Poul Henriksen and Michael Kolling This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. This file is subject to the Classpath exception as provided in the LICENSE.txt file that accompanied this code. */ //package com.java2s; import javax.sound.sampled.AudioFormat; import javax.sound.sampled.AudioSystem; public class Main { /** * Calculate how long it will take to play the given number of frames. * * @param bytes Number of bytes. * @param format The format used to play the bytes. * @return time in ms or -1 if it could not be calculated. */ public static long getTimeToPlayFrames(long frames, AudioFormat format) { if (format.getFrameRate() != AudioSystem.NOT_SPECIFIED) { return (long) (1000 * frames / format.getFrameRate()); } else { return -1; } } }