Java examples for JavaFX:Animation
Adds rotation behavior to the specified JavaFX node.
/*// w w w . j a v a 2s . co m * Copyright (c) 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ import javafx.event.EventHandler; import javafx.event.EventType; import javafx.scene.Node; import javafx.scene.Scene; import javafx.scene.paint.Color; import javafx.scene.shape.TriangleMesh; import javafx.scene.shape.MeshView; import javafx.scene.paint.PhongMaterial; import javafx.scene.shape.DrawMode; import javafx.scene.shape.CullFace; import javafx.scene.input.MouseButton; import javafx.scene.input.MouseEvent; import javafx.scene.transform.Rotate; public class Main{ /** * Adds rotation behavior to the specified node. * * @param n node * @param eventReceiver receiver of the event * @param btn mouse button that shall be used for this behavior */ public static void addMouseBehavior(Node n, Scene eventReceiver, MouseButton btn) { eventReceiver.addEventHandler(MouseEvent.ANY, new MouseBehaviorImpl1(n, btn)); } /** * Adds rotation behavior to the specified node. * * @param n node * @param eventReceiver receiver of the event * @param btn mouse button that shall be used for this behavior */ public static void addMouseBehavior(Node n, Node eventReceiver, MouseButton btn) { eventReceiver.addEventHandler(MouseEvent.ANY, new MouseBehaviorImpl1(n, btn)); } }