Adds rotation behavior to the specified JavaFX node. - Java JavaFX

Java examples for JavaFX:Animation

Description

Adds rotation behavior to the specified JavaFX node.

Demo Code

/*//  w  w w .  j  a  v a 2s . co  m
 * Copyright (c) 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */
import javafx.event.EventHandler;
import javafx.event.EventType;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.paint.Color;
import javafx.scene.shape.TriangleMesh;
import javafx.scene.shape.MeshView;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.DrawMode;
import javafx.scene.shape.CullFace;
import javafx.scene.input.MouseButton;
import javafx.scene.input.MouseEvent;
import javafx.scene.transform.Rotate;

public class Main{
    /**
     * Adds rotation behavior to the specified node.
     *
     * @param n node
     * @param eventReceiver receiver of the event
     * @param btn mouse button that shall be used for this behavior
     */
    public static void addMouseBehavior(Node n, Scene eventReceiver,
            MouseButton btn) {
        eventReceiver.addEventHandler(MouseEvent.ANY,
                new MouseBehaviorImpl1(n, btn));
    }
    /**
     * Adds rotation behavior to the specified node.
     *
     * @param n node
     * @param eventReceiver receiver of the event
     * @param btn mouse button that shall be used for this behavior
     */
    public static void addMouseBehavior(Node n, Node eventReceiver,
            MouseButton btn) {
        eventReceiver.addEventHandler(MouseEvent.ANY,
                new MouseBehaviorImpl1(n, btn));
    }
}

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