Java examples for java.util:Calendar Format
Get Human Readable Date As String
/**/* w w w. j av a 2 s .c o m*/ * Creates gregorian calendar object * Copyright (C) 2014 Victor Polevoy (vityatheboss@gmail.com) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ //package com.java2s; public class Main { public static void main(String[] argv) throws Exception { long timeInMillis = 2; System.out.println(GetHumanReadableDateAsString(timeInMillis)); } public static String GetHumanReadableDateAsString(long timeInMillis) { long secondInMillis = 1000; long minuteInMillis = secondInMillis * 60; long hourInMillis = minuteInMillis * 60; long dayInMillis = hourInMillis * 24; long elapsedDays = timeInMillis / dayInMillis; timeInMillis = timeInMillis % dayInMillis; long elapsedHours = timeInMillis / hourInMillis; timeInMillis = timeInMillis % hourInMillis; long elapsedMinutes = timeInMillis / minuteInMillis; timeInMillis = timeInMillis % minuteInMillis; long elapsedSeconds = timeInMillis / secondInMillis; StringBuilder lastGameStringBuilder = new StringBuilder(); if (elapsedDays > 0) { lastGameStringBuilder.append(String.format("%d days ", elapsedDays)); } if (elapsedHours > 0) { lastGameStringBuilder.append(String.format("%d hours ", elapsedHours)); } if (elapsedMinutes > 0) { lastGameStringBuilder.append(String.format("%d minutes ", elapsedMinutes)); } if (elapsedSeconds > 0) { lastGameStringBuilder.append(String.format("%d seconds ", elapsedSeconds)); } return lastGameStringBuilder.toString().trim(); } }