Java examples for java.lang:Math Vector
Return true if vector is zero, no FloatUtil#EPSILON is taken into consideration.
/**//from w ww . ja va2 s .c o m * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ import java.util.ArrayList; public class Main{ /** * Return true if vector is zero, no {@link FloatUtil#EPSILON} is taken into consideration. */ public static boolean isVec2Zero(final float[] vec, final int vecOffset) { return 0f == vec[0 + vecOffset] && 0f == vec[1 + vecOffset]; } /** * Return true if vector is zero, i.e. it's absolute components < <code>epsilon</code>. * <p> * Implementation uses {@link FloatUtil#isZero(float, float)}, see API doc for details. * </p> */ public static boolean isVec2Zero(final float[] vec, final int vecOffset, final float epsilon) { return isZero(vec[0 + vecOffset], vec[1 + vecOffset], epsilon); } /** * Return true if all two vector components are zero, i.e. it's their absolute value < <code>epsilon</code>. * <p> * Implementation uses {@link FloatUtil#isZero(float, float)}, see API doc for details. * </p> */ public static boolean isZero(final float x, final float y, final float epsilon) { return isZero(x, epsilon) && isZero(y, epsilon); } /** * Return true if all three vector components are zero, i.e. it's their absolute value < <code>epsilon</code>. * <p> * Implementation uses {@link FloatUtil#isZero(float, float)}, see API doc for details. * </p> */ public static boolean isZero(final float x, final float y, final float z, final float epsilon) { return isZero(x, epsilon) && isZero(y, epsilon) && isZero(z, epsilon); } }