Java examples for java.lang:Math Vector
Return the distance between the given two points described vector v1 and v2.
/**// www .ja v a 2 s.c om * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ import java.util.ArrayList; public class Main{ /** * Return the distance between the given two points described vector v1 and v2. */ public static float distVec3(final float[] v1, final float[] v2) { return FloatUtil.sqrt(distSquareVec3(v1, v2)); } /** * Return the squared distance between the given two points described vector v1 and v2. * <p> * When comparing the relative distance between two points it is usually sufficient to compare the squared * distances, thus avoiding an expensive square root operation. * </p> */ public static float distSquareVec3(final float[] v1, final float[] v2) { final float dx = v1[0] - v2[0]; final float dy = v1[1] - v2[1]; final float dz = v1[2] - v2[2]; return dx * dx + dy * dy + dz * dz; } }