Java examples for java.lang:Math Vector
Return the angle between to vectors in radians
/**//from www.j ava 2s. co m * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ import java.util.ArrayList; public class Main{ /** * Return the angle between to vectors in radians * @param vec1 vector 1 * @param vec2 vector 2 */ public static float angleVec3(final float[] vec1, final float[] vec2) { return FloatUtil.acos(cosAngleVec3(vec1, vec2)); } /** * Return the cosines of the angle between to vectors * @param vec1 vector 1 * @param vec2 vector 2 */ public static float cosAngleVec3(final float[] vec1, final float[] vec2) { return dotVec3(vec1, vec2) / (normVec3(vec1) * normVec3(vec2)); } /** * Return the dot product of two points * @param vec1 vector 1 * @param vec2 vector 2 * @return the dot product as float */ public static float dotVec3(final float[] vec1, final float[] vec2) { return vec1[0] * vec2[0] + vec1[1] * vec2[1] + vec1[2] * vec2[2]; } /** * Return the length of a vector, a.k.a the <i>norm</i> or <i>magnitude</i> */ public static float normVec3(final float[] vec) { return FloatUtil.sqrt(normSquareVec3(vec)); } /** * Return the squared length of a vector, a.k.a the squared <i>norm</i> or squared <i>magnitude</i> */ public static float normSquareVec3(final float[] vec) { return vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]; } /** * Return the squared length of a vector, a.k.a the squared <i>norm</i> or squared <i>magnitude</i> */ public static float normSquareVec3(final float[] vec, final int offset) { float v = vec[0 + offset]; float r = v * v; v = vec[1 + offset]; r += v * v; v = vec[2 + offset]; return r + v * v; } }