Java examples for java.lang:Math Geometry Shape
box Intersects Triangle
/**//from w w w .ja v a 2 s .com * Java Modular Image Synthesis Toolkit (JMIST) * Copyright (C) 2008-2013 Bradley W. Kimmel * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ public class Main{ public static boolean boxIntersectsTriangle(Box2 box, Point2 a, Point2 b, Point2 c) { if (box.contains(a) || box.contains(b) || box.contains(c) || pointInTriangle(box.center(), a, b, c)) { return true; } Point2 b0 = box.corner(0); Point2 b1 = box.corner(1); Point2 b2 = box.corner(2); Point2 b3 = box.corner(3); Ray2[] bs = { new Ray2(b0, b1), new Ray2(b1, b2), new Ray2(b2, b3), new Ray2(b3, b0) }; Ray2[] ts = { new Ray2(a, b), new Ray2(b, c), new Ray2(c, a) }; for (int i = 0; i < bs.length; i++) { for (int j = 0; j < ts.length; j++) { if (rayIntersectsRay(bs[i], ts[j])) { return true; } } } return false; } public static boolean pointInTriangle(Point2 p, Point2 a, Point2 b, Point2 c) { Vector2 ab = a.vectorTo(b); Vector2 ac = a.vectorTo(c); Vector2 ap = a.vectorTo(p); double dot00 = ab.dot(ab); double dot01 = ab.dot(ac); double dot02 = ab.dot(ap); double dot11 = ac.dot(ac); double dot12 = ac.dot(ap); // Compute barycentric coordinates double invDenom = 1 / (dot00 * dot11 - dot01 * dot01); double u = (dot11 * dot02 - dot01 * dot12) * invDenom; double v = (dot00 * dot12 - dot01 * dot02) * invDenom; // Check if point is in triangle return (u > 0) && (v > 0) && (u + v < 1); } public static boolean rayIntersectsRay(Ray2 r1, Ray2 r2) { Vector2 r = rayIntersectRay(r1, r2); return MathUtil.inRangeOO(r.x, 0.0, r1.limit()) && MathUtil.inRangeOO(r.y, 0.0, r2.limit()); } public static Vector2 rayIntersectRay(Ray2 r1, Ray2 r2) { Vector2 d1 = r1.direction(); Vector2 d2 = r2.direction(); LinearMatrix2 T = new LinearMatrix2(d1.x, -d2.x, d1.y, -d2.y); Vector2 o12 = r1.origin().vectorTo(r2.origin()); return T.inverse().times(o12); } }