Java examples for Game:JME3
SunLight in jme3
package Chapter8; import com.jme3.app.SimpleApplication; import com.jme3.light.DirectionalLight; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector3f; import com.jme3.post.FilterPostProcessor; import com.jme3.post.filters.LightScatteringFilter; import com.jme3.renderer.RenderManager; import com.jme3.scene.Spatial; import com.jme3.util.SkyFactory; /**/* ww w . j av a 2s .co m*/ * test * * @author normenhansen */ public class SunLight extends SimpleApplication { private Vector3f lightDir = new Vector3f(-0.39f, -0.32f, -0.74f); private FilterPostProcessor fpp; private LightScatteringFilter sunLightFilter; public static void main(String[] args) { SunLight app = new SunLight(); app.start(); } @Override public void simpleInitApp() { DirectionalLight sun = new DirectionalLight(); sun.setDirection(lightDir); sun.setColor(ColorRGBA.White.clone().multLocal(2)); rootNode.addLight(sun); fpp = new FilterPostProcessor(assetManager); viewPort.addProcessor(fpp); sunLightFilter = new LightScatteringFilter(lightDir.mult(-3000)); fpp.addFilter(sunLightFilter); Spatial sky = SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false); rootNode.attachChild(sky); cam.lookAtDirection(lightDir.negate(), Vector3f.UNIT_Y); } @Override public void simpleUpdate(float tpf) { //TODO: add update code } @Override public void simpleRender(RenderManager rm) { //TODO: add render code } }