Java examples for 2D Graphics:Image
Writes text to a BufferedImage-object in the lower right corner.
import java.awt.Color; import java.awt.Font; import java.awt.FontMetrics; import java.awt.Graphics2D; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.Collections; import java.util.List; public class Main{ public static DImage writeToImage(DImage img, String text) { BufferedImage bImg = img.toBufferedImage(); BufferedImage tagged = writeToImage(bImg, text); return new DImage(tagged); }//ww w . j a v a 2s . co m /** * Writes text to a BufferedImage-object in the lower right corner. * Used to write the name of the regex unto the image object. * @param image The image to write on. * @param textToWrite The text to write * @return A new BufferedImage, which has text written unto it. */ private static BufferedImage writeToImage(BufferedImage image, String text) { Graphics2D g = image.createGraphics(); g.setFont(new Font("Sans-Serif", Font.BOLD, 17)); FontMetrics fm = g.getFontMetrics(); int w = fm.stringWidth(text) + 10; int h = fm.getHeight() + 3; g.setColor(Color.WHITE); g.fillRect(0, image.getHeight() - h, w, h); g.setColor(Color.BLACK); g.drawString(text, 5, image.getHeight() - 6); g.dispose(); return image; } }