Java examples for 2D Graphics:BufferedImage Scale
Scales image simply by picking convenient pixels to the scaled image
import java.io.InputStream; import javax.microedition.lcdui.Image; import javax.microedition.lcdui.game.Sprite; public class Main{ /**//from ww w . ja v a 2 s . c om * Scales image simply by picking convenient pixels to the scaled image * @return Returns scaled image */ public static Image quickNDirty(Image original, int newWidth, int newHeight) { int[] rawInput = new int[original.getHeight() * original.getWidth()]; original.getRGB(rawInput, 0, original.getWidth(), 0, 0, original.getWidth(), original.getHeight()); int[] rawOutput = new int[newWidth * newHeight]; int YD = (original.getHeight() / newHeight) * original.getWidth() - original.getWidth(); int YR = original.getHeight() % newHeight; int XD = original.getWidth() / newWidth; int XR = original.getWidth() % newWidth; int outOffset = 0; int inOffset = 0; for (int y = newHeight, YE = 0; y > 0; y--) { for (int x = newWidth, XE = 0; x > 0; x--) { rawOutput[outOffset++] = rawInput[inOffset]; inOffset += XD; XE += XR; if (XE >= newWidth) { XE -= newWidth; inOffset++; } } inOffset += YD; YE += YR; if (YE >= newHeight) { YE -= newHeight; inOffset += original.getWidth(); } } return Image.createRGBImage(rawOutput, newWidth, newHeight, true); } }