Java examples for 2D Graphics:Paint
Obtain a java.awt.Paint instance which draws a checker background of black and white.
/*/*from w w w .j a v a 2s. c o m*/ * $Id: ColorUtil.java,v 1.12 2009/05/25 01:52:13 kschaefe Exp $ * * Copyright 2004 Sun Microsystems, Inc., 4150 Network Circle, * Santa Clara, California 95054, U.S.A. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ //package com.java2s; import java.awt.Color; import java.awt.Graphics; import java.awt.Paint; import java.awt.Rectangle; import java.awt.TexturePaint; import java.awt.image.BufferedImage; public class Main { public static void main(String[] argv) throws Exception { System.out.println(getCheckerPaint()); } /** * Obtain a <code>java.awt.Paint</code> instance which draws a checker * background of black and white. * Note: The returned instance may be shared. * Note: This method should be reimplemented to not use a png resource. * * @return a Paint implementation */ public static Paint getCheckerPaint() { return getCheckerPaint(Color.white, Color.gray, 20); } public static Paint getCheckerPaint(Color c1, Color c2, int size) { BufferedImage img = new BufferedImage(size, size, BufferedImage.TYPE_INT_ARGB); Graphics g = img.getGraphics(); try { g.setColor(c1); g.fillRect(0, 0, size, size); g.setColor(c2); g.fillRect(0, 0, size / 2, size / 2); g.fillRect(size / 2, size / 2, size / 2, size / 2); } finally { g.dispose(); } return new TexturePaint(img, new Rectangle(0, 0, size, size)); } }