Java examples for 2D Graphics:BufferedImage
load Buffered Image From Classpath
import javax.imageio.ImageIO; import javax.swing.*; import java.awt.*; import java.awt.image.BufferedImage; import java.awt.image.DataBufferInt; import java.io.File; import java.io.IOException; import java.net.URL; public class Main{ public static void main(String[] argv) throws Exception{ String resourceName = "java2s.com"; int type = 2; System.out.println(loadBufferedImageFromClasspath(resourceName,type)); }//from ww w.j a v a2s . c o m public static BufferedImage loadBufferedImageFromClasspath( String resourceName, int type) { final BufferedImage image; try { URL url = BufferedImageUtils.class.getClassLoader() .getResource(resourceName); if (url == null) { throw new RuntimeException("Resource not found: " + resourceName); } image = ImageIO.read(url); } catch (IOException e) { throw new RuntimeException("Failed to load: " + resourceName); } return getBufferedImageAsType(type, image, image.getWidth(), image.getHeight()); } private static BufferedImage getBufferedImageAsType(int type, BufferedImage image, int sizeX, int sizeY) { if (image.getType() == type) { return image; } else { // 'type' should be one of BufferedImage.TYPE_* BufferedImage result = new BufferedImage(sizeX, sizeY, type); Graphics g = result.createGraphics(); g.drawImage(image, 0, 0, null); g.dispose(); return result; } } }