Java examples for 2D Graphics:Rectangle
Indicates whether r1 is nearest to r2 in the clockwise (>0) or anti-clockwise (<0) direction.
//package com.java2s; public class Main { public static final double FULL_CIRCLE = Math.PI * 2; /**// www . j a v a2 s . c om * Indicates whether r1 is nearest to r2 in the clockwise (>0) or * anti-clockwise (<0) direction. If the two rotations are the same * then 0 is returned. * * @param r1 The first rotation * @param r2 The second rotation * @return int indicating the direction, clockwise or anti-clockwise, to travel for r2 to meet r1 */ public static int rotationDirection(double rotation1, double rotation2) { double r1 = rotation1; double r2 = rotation2; if (r1 == r2) { return 0; } if (r1 > Math.PI) { r1 = normaliseRadians(r1 - Math.PI); r2 = normaliseRadians(r2 - Math.PI); } if ((r2 - r1) > 0 && (r2 - r1) < Math.PI) { return 1; } else { return -1; } } public static double normaliseRadians(double radians) { while (radians > FULL_CIRCLE) { radians -= FULL_CIRCLE; } while (radians < -FULL_CIRCLE) { radians += FULL_CIRCLE; } if (radians < 0) { radians = Math.PI * 2 + radians; } return radians; } }