Java examples for 2D Graphics:Color RGB
HSL stands for hue, saturation, and lightness, and is a cylindrical representation of RGB values.
/**/*from w w w . jav a 2 s . c om*/ * OrbisGIS is a java GIS application dedicated to research in GIScience. * OrbisGIS is developed by the GIS group of the DECIDE team of the * Lab-STICC CNRS laboratory, see <http://www.lab-sticc.fr/>. * * The GIS group of the DECIDE team is located at : * * Laboratoire Lab-STICC ? CNRS UMR 6285 * Equipe DECIDE * UNIVERSIT? DE BRETAGNE-SUD * Institut Universitaire de Technologie de Vannes * 8, Rue Montaigne - BP 561 56017 Vannes Cedex * * OrbisGIS is distributed under GPL 3 license. * * Copyright (C) 2007-2014 CNRS (IRSTV FR CNRS 2488) * Copyright (C) 2015-2016 CNRS (Lab-STICC UMR CNRS 6285) * * This file is part of OrbisGIS. * * OrbisGIS is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * OrbisGIS is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * OrbisGIS. If not, see <http://www.gnu.org/licenses/>. * * For more information, please consult: <http://www.orbisgis.org/> * or contact directly: * info_at_ orbisgis.org */ //package com.java2s; import java.awt.Color; public class Main { private static final float INTERVAL_SIZE = 60.0f; /** * HSL stands for hue, saturation, and lightness, and is a cylindrical representation * of RGB values. * @param h [0?;360?] * @param s [0;1] * @param l [0;1] * @return */ public static Color getColorFromHSL(double h, double s, double l) { float chroma = (float) ((1 - Math.abs(2 * l - 1)) * s); final double h2 = h / INTERVAL_SIZE; final float x = (float) (chroma * (1 - Math.abs((h2 % 2) - 1))); float r = 0f, g = 0f, b = 0f; if (h2 < 1.0) { r = chroma; g = x; b = 0f; } else if (h2 < 2.0) { r = x; g = chroma; b = 0f; } else if (h2 < 3.0) { r = 0; g = chroma; b = x; } else if (h2 < 4.0) { r = 0; g = x; b = chroma; } else if (h2 < 5.0) { r = x; g = 0f; b = chroma; } else if (h2 < 6.0) { r = chroma; g = 0f; b = x; } float m = (float) (l - 0.5 * chroma); float rm = r + m; float gm = g + m; float bm = b + m; if (rm < 0.0) { rm = 0f; } if (gm < 0.0) { gm = 0f; } if (bm < 0.0) { bm = 0f; } return new Color(rm, gm, bm); } }