Java examples for 2D Graphics:Rectangle
get Line Rectangle Intersection
/* /*from w w w .ja va 2 s . c o m*/ * Copyright 2008 Tom Huybrechts and hudson.dev.java.net * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing * permissions and limitations under the License. * */ //package com.java2s; import java.awt.geom.Line2D; import java.awt.geom.Point2D; import java.awt.geom.Rectangle2D; public class Main { public static boolean getLineRectangleIntersection( Rectangle2D.Double rect, Line2D.Double line, Point2D.Double intersection) { Line2D.Double top = new Line2D.Double(rect.x, rect.y, rect.x + rect.width, rect.y); Line2D.Double bottom = new Line2D.Double(rect.x, rect.y + rect.height, rect.x + rect.width, rect.y + rect.height); Line2D.Double left = new Line2D.Double(rect.x, rect.y, rect.x, rect.y + rect.height); Line2D.Double right = new Line2D.Double(rect.x + rect.width, rect.y, rect.x + rect.width, rect.y + rect.height); return getLineLineIntersection(line, top, intersection) || getLineLineIntersection(line, bottom, intersection) || getLineLineIntersection(line, left, intersection) || getLineLineIntersection(line, right, intersection); } public static boolean getLineLineIntersection(Line2D.Double l1, Line2D.Double l2, Point2D.Double intersection) { if (!l1.intersectsLine(l2)) return false; double x1 = l1.getX1(), y1 = l1.getY1(), x2 = l1.getX2(), y2 = l1 .getY2(), x3 = l2.getX1(), y3 = l2.getY1(), x4 = l2.getX2(), y4 = l2 .getY2(); intersection.x = det(det(x1, y1, x2, y2), x1 - x2, det(x3, y3, x4, y4), x3 - x4) / det(x1 - x2, y1 - y2, x3 - x4, y3 - y4); intersection.y = det(det(x1, y1, x2, y2), y1 - y2, det(x3, y3, x4, y4), y3 - y4) / det(x1 - x2, y1 - y2, x3 - x4, y3 - y4); return true; } public static double det(double a, double b, double c, double d) { return a * d - b * c; } }