Java examples for 2D Graphics:Arc
fill Arc
/* Mesquite source code. Copyright 1997 and onward, W. Maddison and D. Maddison. Disclaimer: The Mesquite source code is lengthy and we are few. There are no doubt inefficiencies and goofs in this code. The commenting leaves much to be desired. Please approach this source code with the spirit of helping out. Perhaps with your help we can be more than a few, and make Mesquite better. Mesquite is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY. Mesquite's web site is http://mesquiteproject.org This source code and its compiled class files are free and modifiable under the terms of GNU Lesser General Public License. (http://www.gnu.org/copyleft/lesser.html) */// w ww . j a v a 2 s . c o m import java.awt.*; import java.awt.event.*; import java.awt.geom.*; import java.awt.image.*; public class Main{ public static void fillArc(Graphics g, int x, int y, int w, int h, int startAngle, int arcAngle, boolean threeD) { if (arcAngle < 1) return; if (MesquiteTrunk.isWindows()) { //this is workaround to Windows problem by which goes all black if too close to 0 or 360 int spotsize = MesquiteInteger.maximum(w, h); if (3.14 * spotsize * (360 - arcAngle) / 360 < 1) { fillOval(g, x, y, w, h, threeD); return; } if (3.14 * spotsize * arcAngle / 360 < 1) return; } if (threeD) { Color c = g.getColor(); Color current = c; // TODO: needs to define a polygon that clips to prevent upward curved edges on left side current = ColorDistribution.darker(current, 0.75); while (w > 0) { g.setColor(current); g.fillArc(x, y, w, h, startAngle, arcAngle); x++; y++; w -= 4; h -= 4; current = ColorDistribution.brighter(current, 0.75); } if (c != null) g.setColor(c); } else g.fillArc(x, y, w, h, startAngle, arcAngle); } public static void fillOval(Graphics g, int x, int y, int w, int h, boolean threeD) { try { Graphics2D g2 = (Graphics2D) g; Stroke st = g2.getStroke(); g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); if (threeD) { Color c = g.getColor(); Color current = c; current = ColorDistribution.darker(current, 0.75); while (w > 0) { g.setColor(current); g.fillOval(x, y, w, h); x++; y++; w -= 4; h -= 4; current = ColorDistribution.brighter(current, 0.75); } if (c != null) g.setColor(c); } else g2.fillOval(x, y, w, h); g2.setStroke(st); } catch (NullPointerException e) { MesquiteMessage.warnProgrammer("npe in fill oval x " + x + " y " + y + " w " + w + " h " + h); } } }