Java examples for 2D Graphics:Line
draw Affine Texture Scan Line
//package com.java2s; import java.awt.image.BufferedImage; public class Main { private static void drawAffineTextureScanLine(int y, int x0, int x1, int u0, int v0, int u1, int v1, BufferedImage image, int width, BufferedImage texture) { if (x0 != x1) { if (x1 < x0) { int temp = x1; x1 = x0;/*from w ww. java 2s.c om*/ x0 = temp; temp = u1; u1 = u0; u0 = temp; temp = v1; v1 = v0; v0 = temp; } int length = x1 - x0; int uadd = ((u1 - u0) * 256) / length; int u = u0 * 256; int vadd = ((v1 - v0) * 256) / length; int v = v0 * 256; for (int loop = x0; loop < x1; ++loop) { if (loop > 0 && loop < width) { int rgb = texture .getRGB((u >> 8) & 0xff, v >> 8 & 0xff); image.setRGB(loop, y, rgb); } u += uadd; v += vadd; } } } }