Java examples for 2D Graphics:BufferedImage Create
Creates a thumbnail from an image.
/*/*from w w w .j av a 2s . c o m*/ * Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ //package com.java2s; import java.awt.*; import java.awt.image.*; public class Main { /** * Creates a thumbnail from an image. A thumbnail is a scaled down version of the original picture. * This method will retain the width to height ratio of the original picture and return a new * instance of <code>BufferedImage</code>. The original picture is not modified. * * @param image The original image to sample down * @param thumbWidth The width of the thumbnail to be created * * @throws IllegalArgumentException If thumbWidth is greater than image.getWidth() * * @return A thumbnail with the requested width or the original picture if thumbWidth = image.getWidth() */ public static BufferedImage createThumbnail(final BufferedImage image, final int thumbWidth) { // Thanks to Romain Guy for this utility if (thumbWidth > image.getWidth()) { throw new IllegalArgumentException( "Thumbnail width must be greater than image width"); } if (thumbWidth == image.getWidth()) { return image; } final float ratio = (float) image.getWidth() / (float) image.getHeight(); int width = image.getWidth(); BufferedImage thumb = image; do { width /= 2; if (width < thumbWidth) { width = thumbWidth; } final BufferedImage temp = createCompatibleImage(width, (int) (width / ratio)); final Graphics2D g2 = temp.createGraphics(); g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR); g2.drawImage(thumb, 0, 0, temp.getWidth(), temp.getHeight(), null); g2.dispose(); thumb = temp; } while (width != thumbWidth); return thumb; } /** * Creates a <code>BufferedImage</code> with a pixel format compatible with the graphics * environment. The returned image can thus benefit from hardware accelerated operations * in Java2D API. * * @param width The width of the image to be created * @param height The height of the image to be created * * @return A instance of <code>BufferedImage</code> with a type compatible with the graphics card. */ public static BufferedImage createCompatibleImage(final int width, final int height) { final GraphicsConfiguration configuration = GraphicsEnvironment .getLocalGraphicsEnvironment().getDefaultScreenDevice() .getDefaultConfiguration(); return configuration.createCompatibleImage(width, height); } }