Java examples for 2D Graphics:Color RGB
Creates a new Paint that is a checkered effect using the colors Color#GRAY gray and Color#WHITE .
/*//from w w w . jav a 2 s .c o m * $Id: ColorUtil.java 3742 2010-08-05 03:25:09Z kschaefe $ * * Copyright 2004 Sun Microsystems, Inc., 4150 Network Circle, * Santa Clara, California 95054, U.S.A. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ //package com.java2s; import java.awt.Color; import java.awt.Graphics; import java.awt.Paint; import java.awt.Rectangle; import java.awt.TexturePaint; import java.awt.image.BufferedImage; public class Main { public static void main(String[] argv) throws Exception { System.out.println(getCheckerPaint()); } /** * Creates a new {@code Paint} that is a checkered effect using the colors {@link Color#GRAY * gray} and {@link Color#WHITE}. * * @return a the checkered paint */ public static Paint getCheckerPaint() { return getCheckerPaint(Color.WHITE, Color.GRAY, 20); } /** * Creates a new {@code Paint} that is a checkered effect using the specified colors. * <p> * While this method supports transparent colors, this implementation performs painting * operations using the second color after it performs operations using the first color. This * means that to create a checkered paint with a fully-transparent color, you MUST specify that * color first. * * @param c1 * the first color * @param c2 * the second color * @param size * the size of the paint * @return a new {@code Paint} checkering the supplied colors */ public static Paint getCheckerPaint(Color c1, Color c2, int size) { BufferedImage img = new BufferedImage(size, size, BufferedImage.TYPE_INT_ARGB); Graphics g = img.getGraphics(); try { g.setColor(c1); g.fillRect(0, 0, size, size); g.setColor(c2); g.fillRect(0, 0, size / 2, size / 2); g.fillRect(size / 2, size / 2, size / 2, size / 2); } finally { g.dispose(); } return new TexturePaint(img, new Rectangle(0, 0, size, size)); } }