Java examples for 2D Graphics:BufferedImage Create
Create an image compatible with the graphic environment.
/*//from w w w.j a v a2 s . c o m * EuroCarbDB, a framework for carbohydrate bioinformatics * * Copyright (c) 2006-2009, Eurocarb project, or third-party contributors as * indicated by the @author tags or express copyright attribution * statements applied by the authors. * * This copyrighted material is made available to anyone wishing to use, modify, * copy, or redistribute it subject to the terms and conditions of the GNU * Lesser General Public License, as published by the Free Software Foundation. * A copy of this license accompanies this distribution in the file LICENSE.txt. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * Last commit: $Rev: 1210 $ by $Author: glycoslave $ on $Date:: 2009-06-12 #$ */ //package com.java2s; import java.awt.*; import java.awt.image.*; public class Main { /** Create an image compatible with the graphic environment. If no graphic environment is present a simple image is created instead. @param width width of the image @param height height of the image @param opaque if <code>false</code> the background of the image will be set to transparant */ static public BufferedImage createCompatibleImage(int width, int height, boolean opaque) { // retrieve graphic environment // no display if (GraphicsEnvironment.isHeadless()) { if (opaque) return new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB); return new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB); } // compatible to display GraphicsEnvironment ge = GraphicsEnvironment .getLocalGraphicsEnvironment(); GraphicsDevice gs = ge.getDefaultScreenDevice(); GraphicsConfiguration gc = gs.getDefaultConfiguration(); if (opaque) return gc.createCompatibleImage(width, height); return gc .createCompatibleImage(width, height, Transparency.BITMASK); } }