Converts an AWT Image into a BufferedImage, with specific type. - Java 2D Graphics

Java examples for 2D Graphics:BufferedImage Convert

Description

Converts an AWT Image into a BufferedImage, with specific type.

Demo Code

/*//from   ww w .  j a va2 s.c o m
 * Image conversion utilities.
 * 
 * Copyright (c) 2006 Jean-Sebastien Senecal (js@drone.ws)
 * 
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation; either version 2 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program; if not, write to the Free Software Foundation, Inc., 675 Mass
 * Ave, Cambridge, MA 02139, USA.
 */
//package com.java2s;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.HeadlessException;
import java.awt.Image;
import java.awt.Transparency;
import java.awt.image.BufferedImage;
import java.awt.image.ColorModel;

import java.awt.image.PixelGrabber;

import javax.swing.ImageIcon;

public class Main {
    /**
     * Converts an AWT Image into a BufferedImage, with specific type.
     * 
     * @param image the image to convert
     * @param type the BufferedImage type
     * @return a BufferedImage with the contents of the image
     */
    public static BufferedImage toBufferedImage(Image image, int type) {
        if (image instanceof BufferedImage) {
            return convertType((BufferedImage) image, type);
        }

        // This code ensures that all the pixels in the image are loaded
        image = new ImageIcon(image).getImage();

        // Create a buffered image with a format that's compatible with the screen
        BufferedImage bimage = new BufferedImage(image.getWidth(null),
                image.getHeight(null), type);

        // Copy image to buffered image
        Graphics g = bimage.createGraphics();

        // Paint the image onto the buffered image
        g.drawImage(image, 0, 0, null);
        g.dispose();

        return bimage;
    }

    /**
     * Converts an AWT Image into a BufferedImage.
     * 
     * @param image the image to convert
     * @return a BufferedImage with the contents of the image
     */
    public static BufferedImage toBufferedImage(Image image) {
        if (image instanceof BufferedImage) {
            return (BufferedImage) image;
        }

        // This code ensures that all the pixels in the image are loaded
        image = new ImageIcon(image).getImage();

        // Determine if the image has transparent pixels; for this method's
        // implementation, see e661 Determining If an Image Has Transparent Pixels
        boolean hasAlpha = hasAlpha(image);

        // Create a buffered image with a format that's compatible with the screen
        BufferedImage bimage = null;
        GraphicsEnvironment ge = GraphicsEnvironment
                .getLocalGraphicsEnvironment();
        try {
            // Determine the type of transparency of the new buffered image
            int transparency = hasAlpha ? Transparency.BITMASK
                    : Transparency.OPAQUE;

            // Create the buffered image
            GraphicsDevice gs = ge.getDefaultScreenDevice();
            GraphicsConfiguration gc = gs.getDefaultConfiguration();
            bimage = gc.createCompatibleImage(image.getWidth(null),
                    image.getHeight(null), transparency);
        } catch (HeadlessException e) {
            // The system does not have a screen
        }

        if (bimage == null) {
            // Create a buffered image using the default color model
            int type = hasAlpha ? BufferedImage.TYPE_INT_ARGB
                    : BufferedImage.TYPE_INT_RGB;
            bimage = new BufferedImage(image.getWidth(null),
                    image.getHeight(null), type);
        }

        // Copy image to buffered image
        Graphics g = bimage.createGraphics();

        // Paint the image onto the buffered image
        g.drawImage(image, 0, 0, null);
        g.dispose();

        return bimage;
    }

    /**
     * Converts a BufferedImage to the specified type.
     * 
     * @param src the source image
     * @param type the BufferedImage type
     * @return a BufferedImage with the right type
     */
    public static BufferedImage convertType(BufferedImage src, int type) {
        if (src.getType() == type)
            return src;

        int w = src.getWidth();
        int h = src.getHeight();
        BufferedImage image = new BufferedImage(w, h, type);
        Graphics2D g2 = image.createGraphics();
        g2.drawRenderedImage(src, null);
        g2.dispose();
        return image;
    }

    /**
     * Returns true if the specified image has transparent pixels.
     * 
     * @param image the image to test
     * @return true if the specified image has transparent pixels
     */
    public static boolean hasAlpha(Image image) {
        // If buffered image, the color model is readily available
        if (image instanceof BufferedImage) {
            BufferedImage bimage = (BufferedImage) image;
            return bimage.getColorModel().hasAlpha();
        }

        // Use a pixel grabber to retrieve the image's color model;
        // grabbing a single pixel is usually sufficient
        PixelGrabber pg = new PixelGrabber(image, 0, 0, 1, 1, false);
        try {
            pg.grabPixels();
        } catch (InterruptedException e) {
        }

        // Get the image's color model
        ColorModel cm = pg.getColorModel();
        return cm.hasAlpha();
    }
}

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