Java examples for 2D Graphics:BufferedImage Convert
Converts a ByteBuffer to a BufferedImage.
/*// ww w. j a va 2s . c o m * Image conversion utilities. * * Copyright (c) 2006 Jean-Sebastien Senecal (js@drone.ws) * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 675 Mass * Ave, Cambridge, MA 02139, USA. */ //package com.java2s; import java.awt.image.BufferedImage; import java.awt.image.DataBufferByte; import java.nio.ByteBuffer; public class Main { /** * Converts a <code>ByteBuffer</code> to a <code>BufferedImage</code>. * @param bb a ByteBuffer with each byte representing R, G, B color bytes. * @param bi a BufferedImage of TYPE_3BYTE_BGR. The size of the ByteBuffer * must equal to the number of pixels of the BufferedImage * 3. */ public static void byteBuffer2BufferedImage(ByteBuffer bb, BufferedImage bi) { final int bytesPerPixel = 3; byte[] imageArray = ((DataBufferByte) bi.getRaster() .getDataBuffer()).getData(); bb.rewind(); bb.get(imageArray); int numPixels = bb.capacity() / bytesPerPixel; for (int i = 0; i < numPixels; i++) { byte tmp = imageArray[i * bytesPerPixel]; imageArray[i * bytesPerPixel] = imageArray[i * bytesPerPixel + 2]; imageArray[i * bytesPerPixel + 2] = tmp; } } }