Java examples for 2D Graphics:BufferedImage Convert
buffered Image To Byte Array
/*// w w w .j a v a 2s. c o m * (C) Copyright 2000-2011, by Scott Preston and Preston Research LLC * * Project Info: http://www.scottsbots.com * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * */ import java.awt.Color; import java.awt.Image; import java.awt.Point; import java.awt.Toolkit; import java.awt.image.BufferedImage; import java.awt.image.renderable.ParameterBlock; import java.io.ByteArrayOutputStream; import java.io.IOException; import java.util.ArrayList; import java.util.Arrays; import javax.imageio.ImageIO; import javax.media.jai.Histogram; import javax.media.jai.JAI; import javax.media.jai.PlanarImage; public class Main{ public static byte[] bufferedImageToByteArray(BufferedImage img) throws IOException { ByteArrayOutputStream baos = new ByteArrayOutputStream(); ImageIO.write(img, "jpg", baos); baos.flush(); byte[] imageInByte = baos.toByteArray(); baos.close(); return imageInByte; } }