Java examples for 2D Graphics:Color
Based on the differences of hue and perceived brightness of foreground color foreground and background color bg, this method checks and possibly adjusts the given foreground color such that its hue stays unchanged, but its brightness is adapted to make it better perceivable on the background.
/*//w w w . j a va2s . c o m Copyright (c) 2015-2016, cheminfo All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of {{ project }} nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ import java.awt.Color; public class Main{ private static final float[] PERCEIVED_BRIGHTNESS = { 0.299f, 0.587f, 0.114f }; private static final float MIN_CONTRAST_TO_BACKGROUND = 0.30f; /** * Based on the differences of hue and perceived brightness of foreground color * <code>fg</code> and background color <code>bg</code>, this method checks and * possibly adjusts the given foreground color <code>fg</code> such that its hue * stays unchanged, but its brightness is adapted to make it better perceivable * on the background. * @param fg foreground color * @param bg background color // * @param minContrast the minimum desired contrast (0 to 0.5) * @return unchanged or adjusted fg */ public static Color getContrastColor(Color fg, Color bg) { float bgb = ColorHelper.perceivedBrightness(bg); float fgb = ColorHelper.perceivedBrightness(fg); float contrast = Math.abs(bgb - fgb); if (contrast > MIN_CONTRAST_TO_BACKGROUND) return fg; float[] hsbBG = new float[3]; Color.RGBtoHSB(bg.getRed(), bg.getGreen(), bg.getBlue(), hsbBG); float[] hsbFG = new float[3]; Color.RGBtoHSB(fg.getRed(), fg.getGreen(), fg.getBlue(), hsbFG); double hueDif = Math.abs(hsbFG[0] - hsbBG[0]); if (hueDif > 0.5) hueDif = 1.0 - hueDif; float saturationFactor = 1 - Math.max(hsbFG[1], hsbBG[1]); float brightnessFactor = Math.abs(fgb + bgb - 1); float hueDifferenceFactor = (float) Math.cos(Math.PI * hueDif * 3); float neededContrast = MIN_CONTRAST_TO_BACKGROUND * Math.max(saturationFactor, Math.max(brightnessFactor, hueDifferenceFactor)); if (contrast > neededContrast) return fg; boolean darken = (fgb > bgb) ? (fgb + neededContrast > 1f) : (fgb - neededContrast > 0f); return createColor(fg, darken ? bgb - neededContrast : bgb + neededContrast); } /** * This is a color's perceived brightness by the human eye * @param c * @return brightness from 0.0 to 1.0 */ public static float perceivedBrightness(Color c) { return (c == null) ? 1.0f : (PERCEIVED_BRIGHTNESS[0] * c.getRed() + PERCEIVED_BRIGHTNESS[1] * c.getGreen() + PERCEIVED_BRIGHTNESS[2] * c.getBlue()) / 255f; } /** * Creates a new color with the hue taken from color <code>c</code>, but adjusted * in brightness to match the desired perceived brightness. * @param c * @param perceivedBrightness * @return */ public static Color createColor(Color c, float perceivedBrightness) { float[] cc = c.getRGBComponents(null); float pb = perceivedBrightness(c); if (pb == 0f) return new Color(pb, pb, pb, cc[3]); float f = perceivedBrightness / perceivedBrightness(c); float surplusBrightness = 0f; float sum = 0f; for (int i = 0; i < 3; i++) { cc[i] *= f; if (cc[i] < 1f) { sum += PERCEIVED_BRIGHTNESS[i]; } else { surplusBrightness += (cc[i] - 1f) * PERCEIVED_BRIGHTNESS[i]; cc[i] = 1f; } } if (surplusBrightness != 0) { float remainingBrightness = 0f; for (int i = 0; i < 3; i++) { if (cc[i] < 1f) { cc[i] += surplusBrightness / sum; if (cc[i] > 1f) { remainingBrightness += (cc[i] - 1f) * PERCEIVED_BRIGHTNESS[i]; cc[i] = 1f; } } } if (remainingBrightness != 0f) { for (int i = 0; i < 3; i++) { if (cc[i] < 1f) { cc[i] += remainingBrightness / PERCEIVED_BRIGHTNESS[i]; if (cc[i] > 1f) { cc[i] = 1f; } } } } } return new Color(cc[0], cc[1], cc[2], cc[3]); } }