Here you can find the source of rotate(Polygon poly, double theta)
public static void rotate(Polygon poly, double theta)
//package com.java2s; /************************************************************************* /*from w w w . j ava2 s.c om*/ Copyright (C) 2009 Grandite This file is part of Open ModelSphere. Open ModelSphere is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA or see http://www.gnu.org/licenses/. You can redistribute and/or modify this particular file even under the terms of the GNU Lesser General Public License (LGPL) as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. You should have received a copy of the GNU Lesser General Public License (LGPL) along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA or see http://www.gnu.org/licenses/. You can reach Grandite at: 20-1220 Lebourgneuf Blvd. Quebec, QC Canada G2K 2G4 or open-modelsphere@grandite.com **********************************************************************/ import java.awt.*; public class Main { public static void rotate(Polygon poly, double theta) { double sin = Math.sin(theta); double cos = Math.cos(theta); for (int i = 0; i < poly.npoints; i++) { double x = poly.xpoints[i]; double y = poly.ypoints[i]; poly.xpoints[i] = (int) (x * cos - y * sin); poly.ypoints[i] = (int) (x * sin + y * cos); } } }