Here you can find the source of roundTo(double aValue, int aDigits)
value
to digit
digits after the point.
Parameter | Description |
---|---|
aValue | Value to be rounded. |
aDigits | Digits the value should have after the point after the rounding. |
Double
object that contains the rounded value
.
public static Double roundTo(double aValue, int aDigits)
//package com.java2s; /*/*from w ww . j a v a 2 s. c om*/ * #%L * Cytoscape NetworkAnalyzer Impl (network-analyzer-impl) * $Id:$ * $HeadURL:$ * %% * Copyright (C) 2006 - 2013 * Max Planck Institute for Informatics, Saarbruecken, Germany * The Cytoscape Consortium * %% * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation, either version 2.1 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Lesser Public License for more details. * * You should have received a copy of the GNU General Lesser Public * License along with this program. If not, see * <http://www.gnu.org/licenses/lgpl-2.1.html>. * #L% */ public class Main { /** * Rounds a double <code>value</code> to <code>digit</code> digits after the point. * * @param aValue Value to be rounded. * @param aDigits Digits the value should have after the point after the rounding. * @return <code>Double</code> object that contains the rounded <code>value</code>. */ public static Double roundTo(double aValue, int aDigits) { double d = Math.pow(10, aDigits); return new Double(Math.round(aValue * d) / d); } /** * Computes a relaxed power function. * * @param a Base number. * @param b Power number. * @return <code>a<sup>b</sup></code> if <code>a</code> ≠ <code>0</code>; <code>0</code> * otherwise. */ public static double pow(double a, double b) { if (a != 0) { return Math.pow(a, b); } return 0; } }