Here you can find the source of intersectionZJU(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4)
public static Point intersectionZJU(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4)
//package com.java2s; //License from project: Apache License import java.awt.Point; public class Main { public static Point intersectionZJU(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4) { long d = ((long) (y4 - y3)) * (x2 - x1) - ((long) (x4 - x3)) * (y2 - y1); if (d == 0) return new Point(-1, -1); // parallel lines double a = (((long) (x4 - x3)) * (y1 - y3) - ((long) (y4 - y3)) * (x1 - x3)) * 1.0 / d; int x = x1 + (int) (a * (x2 - x1)); int y = y1 + (int) (a * (y2 - y1)); // check they are within the bounds of the lines if (x >= Math.min(x1, x2) && x <= Math.max(x1, x2) && x <= Math.max(x3, x4) && x >= Math.min(x3, x4) && y >= Math.min(y1, y2) && y <= Math.max(y1, y2) && y <= Math.max(y3, y4) && y >= Math.min(y3, y4)) // they // cross!! return new Point(x, y); return new Point(-1, -1); }/* ww w. j a v a2 s . c om*/ /** * @author Ali * @param x1 * @param p1 * .y * @param p2 * .x * @param p2 * .y * @param p3 * .x * @param p3 * .y * @param p4 * .x * @param p4 * .y * @return */ public static Point intersectionZJU(Point p1, Point p2, Point p3, Point p4) { int d = ((p4.y - p3.y)) * (p2.x - p1.x) - ((p4.x - p3.x)) * (p2.y - p1.y); if (d == 0) return null; // parallel lines double a = (((p4.x - p3.x)) * (p1.y - p3.y) - ((p4.y - p3.y)) * (p1.x - p3.x)) / (double) d; int x = p1.x + (int) (a * (p2.x - p1.x)); int y = p1.y + (int) (a * (p2.y - p1.y)); // check they are within the bounds of the lines if (x >= Math.min(p1.x, p2.x) && x <= Math.max(p1.x, p2.x) && x <= Math.max(p3.x, p4.x) && x >= Math.min(p3.x, p4.x) && y >= Math.min(p1.y, p2.y) && y <= Math.max(p1.y, p2.y) && y <= Math.max(p3.y, p4.y) && y >= Math.min(p3.y, p4.y)) // they // cross!! return new Point(x, y); return null; } public static int min(int x, int y) { return x <= y ? x : y; } public static int max(int x, int y) { return x >= y ? x : y; } }