Here you can find the source of scroll(JTable table, int rowIndex, int vColIndex)
public static void scroll(JTable table, int rowIndex, int vColIndex)
//package com.java2s; /***************************************************************** * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License.//w w w .ja v a 2s . c o m ****************************************************************/ import javax.swing.*; import java.awt.*; public class Main { /** * Scrolls view if it is located in a JViewport, so that the specified cell * is displayed in the center. */ public static void scroll(JTable table, int rowIndex, int vColIndex) { if (!(table.getParent() instanceof JViewport)) { return; } JViewport viewport = (JViewport) table.getParent(); Rectangle rect = table.getCellRect(rowIndex, vColIndex, true); Rectangle viewRect = viewport.getViewRect(); if (viewRect.intersects(rect)) { return; } // Translate the cell location so that it is relative // to the view, assuming the northwest corner of the // view is (0,0). rect.setLocation(rect.x - viewRect.x, rect.y - viewRect.y); // Calculate location of rect if it were at the center of view int centerX = (viewRect.width - rect.width) / 2; int centerY = (viewRect.height - rect.height) / 2; // Fake the location of the cell so that scrollRectToVisible // will move the cell to the center if (rect.x < centerX) { centerX = -centerX; } if (rect.y < centerY) { centerY = -centerY; } rect.translate(centerX, centerY); // Scroll the area into view. viewport.scrollRectToVisible(rect); } }