Here you can find the source of interpolateSmoothly(final float position, final float startPosition, final float endPosition, final float startValue, final float endValue)
Parameter | Description |
---|---|
position | a parameter |
startPosition | a parameter |
endPosition | a parameter |
startValue | a parameter |
endValue | a parameter |
public static float interpolateSmoothly(final float position, final float startPosition, final float endPosition, final float startValue, final float endValue)
//package com.java2s; /*// w w w . jav a 2s .c o m * GeoTools - The Open Source Java GIS Toolkit * http://geotools.org * * (C) 2007-2008, Open Source Geospatial Foundation (OSGeo) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. */ public class Main { /** * Calculates a smoothly (cosine) interpolated value, given a start value, an end value, * and the position to get the value at. * * @param position * @param startPosition * @param endPosition * @param startValue * @param endValue */ public static float interpolateSmoothly(final float position, final float startPosition, final float endPosition, final float startValue, final float endValue) { final float relativePosition = (position - startPosition) / (endPosition - startPosition); // Clamp values at edges float result; if (relativePosition <= 0) { result = startValue; } else if (relativePosition >= 1) { result = endValue; } else { // Cosine interpolation final double relativeSmoothPosition = (1.0 - Math.cos(relativePosition * Math.PI)) / 2.0; result = (float) (startValue * (1.0 - relativeSmoothPosition) + endValue * relativeSmoothPosition); } return result; } }