Here you can find the source of renderComponentToImage(JComponent component)
Parameter | Description |
---|---|
component | The component to render |
public static BufferedImage renderComponentToImage(JComponent component)
//package com.java2s; /*/*w w w. j ava 2 s.com*/ * ImageUtilities.java * * Created on March 16, 2007, 4:34 PM * * Copyright 2006-2007 Nigel Hughes * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except * in compliance with the License. You may obtain a copy of the License at http://www.apache.org/ * licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language * governing permissions and limitations under the License. */ import javax.swing.JComponent; import java.awt.Graphics; import java.awt.GraphicsConfiguration; import java.awt.GraphicsEnvironment; import java.awt.Transparency; import java.awt.image.BufferedImage; public class Main { /** * Renders a component into an image, which is useful for playing with the component's * resultant image in special effects or transitions * * @param component The component to render * @return A buffered image with the rendered component. */ public static BufferedImage renderComponentToImage(JComponent component) { //Create the image BufferedImage image = createCompatibleImage(component.getWidth(), component.getHeight()); //Render the component onto the image Graphics graphics = image.createGraphics(); component.paint(graphics); graphics.dispose(); return image; } /** * Creates an image compatible with the current display * * @return A BufferedImage with the appropriate color model */ public static BufferedImage createCompatibleImage(int width, int height) { GraphicsConfiguration configuration = GraphicsEnvironment .getLocalGraphicsEnvironment().getDefaultScreenDevice() .getDefaultConfiguration(); //Create a buffered image which is the right (translucent) format for the current graphics device, this //should ensure the fastest possible performance. Adding on some extra height to make room for the reflection return configuration.createCompatibleImage(width, height, Transparency.TRANSLUCENT); } }