Java Image to BufferedImage toBufferedImage(Image image)

Here you can find the source of toBufferedImage(Image image)

Description

to Buffered Image

License

Apache License

Declaration

public static BufferedImage toBufferedImage(Image image) 

Method Source Code

//package com.java2s;
/**//from   ww w.  j a  va2s .c o m
 *
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 */

import java.awt.Graphics;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.HeadlessException;
import java.awt.Image;
import java.awt.Transparency;
import java.awt.image.BufferedImage;

import javax.swing.ImageIcon;

public class Main {
    public static BufferedImage toBufferedImage(Image image) {
        if (image instanceof BufferedImage) {
            return (BufferedImage) image;
        }
        // This code ensures that all the pixels in the image are loaded
        image = new ImageIcon(image).getImage();
        BufferedImage bimage = null;
        GraphicsEnvironment ge = GraphicsEnvironment
                .getLocalGraphicsEnvironment();
        try {
            int transparency = Transparency.OPAQUE;
            GraphicsDevice gs = ge.getDefaultScreenDevice();
            GraphicsConfiguration gc = gs.getDefaultConfiguration();
            bimage = gc.createCompatibleImage(image.getWidth(null),
                    image.getHeight(null), transparency);
        } catch (HeadlessException e) {
            // The system does not have a screen
        }
        if (bimage == null) {
            // Create a buffered image using the default color model
            int type = BufferedImage.TYPE_INT_RGB;
            bimage = new BufferedImage(image.getWidth(null),
                    image.getHeight(null), type);
        }
        // Copy image to buffered image
        Graphics g = bimage.createGraphics();
        // Paint the image onto the buffered image
        g.drawImage(image, 0, 0, null);
        g.dispose();
        return bimage;
    }
}

Related

  1. toBufferedImage(Image image)
  2. toBufferedImage(Image image)
  3. toBufferedImage(Image image)
  4. toBufferedImage(Image image)
  5. toBufferedImage(Image image)
  6. toBufferedImage(Image image)
  7. toBufferedImage(Image image)
  8. toBufferedImage(Image image)
  9. toBufferedImage(Image image)