Here you can find the source of bytesToBImage(byte[] bytes)
public static BufferedImage bytesToBImage(byte[] bytes)
//package com.java2s; /**/* w w w .ja v a 2 s .c o m*/ * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ import java.awt.Graphics; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.HeadlessException; import java.awt.Image; import java.awt.Toolkit; import java.awt.Transparency; import java.awt.image.BufferedImage; import javax.swing.ImageIcon; public class Main { public static BufferedImage bytesToBImage(byte[] bytes) { Image image = Toolkit.getDefaultToolkit().createImage(bytes); if (image instanceof BufferedImage) { return (BufferedImage) image; } // This code ensures that all the pixels in the image are loaded image = new ImageIcon(image).getImage(); BufferedImage bimage = null; GraphicsEnvironment ge = GraphicsEnvironment .getLocalGraphicsEnvironment(); try { int transparency = Transparency.OPAQUE; GraphicsDevice gs = ge.getDefaultScreenDevice(); GraphicsConfiguration gc = gs.getDefaultConfiguration(); bimage = gc.createCompatibleImage(image.getWidth(null), image.getHeight(null), transparency); } catch (HeadlessException e) { // The system does not have a screen } if (bimage == null) { // Create a buffered image using the default color model int type = BufferedImage.TYPE_INT_RGB; bimage = new BufferedImage(image.getWidth(null), image.getHeight(null), type); } // Copy image to buffered image Graphics g = bimage.createGraphics(); // Paint the image onto the buffered image g.drawImage(image, 0, 0, null); g.dispose(); return bimage; } }