Here you can find the source of blurPass(int[] srcPixels, int[] dstPixels, int width, int height, int radius)
Blurs the source pixels into the destination pixels.
Parameter | Description |
---|---|
srcPixels | the source pixels |
dstPixels | the destination pixels |
width | the width of the source picture |
height | the height of the source picture |
radius | the radius of the blur effect |
public static void blurPass(int[] srcPixels, int[] dstPixels, int width, int height, int radius)
//package com.java2s; public class Main { /**/*from www .ja v a 2s.c om*/ * <p> * Blurs the source pixels into the destination pixels. The force of the blur is specified by the radius which must be greater than 0. * </p> * <p> * The source and destination pixels arrays are expected to be in the RGBA format. * </p> * * @param srcPixels * the source pixels * @param dstPixels * the destination pixels * @param width * the width of the source picture * @param height * the height of the source picture * @param radius * the radius of the blur effect * @author Romain Guy <romain.guy@mac.com> */ public static void blurPass(int[] srcPixels, int[] dstPixels, int width, int height, int radius) { final int windowSize = radius * 2 + 1; final int radiusPlusOne = radius + 1; int sumRed; int sumGreen; int sumBlue; int sumAlpha; int srcIndex = 0; int dstIndex; int pixel; int[] sumLookupTable = new int[256 * windowSize]; for (int i = 0; i < sumLookupTable.length; i++) sumLookupTable[i] = i / windowSize; int[] indexLookupTable = new int[radiusPlusOne]; if (radius < width) for (int i = 0; i < indexLookupTable.length; i++) indexLookupTable[i] = i; else { for (int i = 0; i < width; i++) indexLookupTable[i] = i; for (int i = width; i < indexLookupTable.length; i++) indexLookupTable[i] = width - 1; } for (int y = 0; y < height; y++) { sumAlpha = sumRed = sumGreen = sumBlue = 0; dstIndex = y; pixel = srcPixels[srcIndex]; sumRed += radiusPlusOne * (pixel >> 24 & 0xFF); sumGreen += radiusPlusOne * (pixel >> 16 & 0xFF); sumBlue += radiusPlusOne * (pixel >> 8 & 0xFF); sumAlpha += radiusPlusOne * (pixel & 0xFF); for (int i = 1; i <= radius; i++) { pixel = srcPixels[srcIndex + indexLookupTable[i]]; sumRed += pixel >> 24 & 0xFF; sumGreen += pixel >> 16 & 0xFF; sumBlue += pixel >> 8 & 0xFF; sumAlpha += pixel & 0xFF; } for (int x = 0; x < width; x++) { dstPixels[dstIndex] = sumLookupTable[sumRed] << 24 | sumLookupTable[sumGreen] << 16 | sumLookupTable[sumBlue] << 8 | sumLookupTable[sumAlpha]; dstIndex += height; int nextPixelIndex = x + radiusPlusOne; if (nextPixelIndex >= width) nextPixelIndex = width - 1; int previousPixelIndex = x - radius; if (previousPixelIndex < 0) previousPixelIndex = 0; int nextPixel = srcPixels[srcIndex + nextPixelIndex]; int previousPixel = srcPixels[srcIndex + previousPixelIndex]; sumRed += nextPixel >> 24 & 0xFF; sumRed -= previousPixel >> 24 & 0xFF; sumGreen += nextPixel >> 16 & 0xFF; sumGreen -= previousPixel >> 16 & 0xFF; sumBlue += nextPixel >> 8 & 0xFF; sumBlue -= previousPixel >> 8 & 0xFF; sumAlpha += nextPixel & 0xFF; sumAlpha -= previousPixel & 0xFF; } srcIndex += width; } } }