Here you can find the source of rotateCoorAroundPoint(float x, float y, float xctr, float yctr, float theta)
Parameter | Description |
---|---|
x | x coordinate of point |
y | y coordinate of point |
xctr | x coordinate of center of rotation |
yctr | y coordinate of center of rotation |
theta | angle to rotate, in radians |
public static Point2D.Float rotateCoorAroundPoint(float x, float y, float xctr, float yctr, float theta)
//package com.java2s; /*//ww w . j av a 2s .co m * Copyright (c) 2011, Paul Hertz This library is free software; you can * redistribute it and/or modify it under the terms of the GNU Lesser General * Public License as published by the Free Software Foundation; either version * 3.0 of the License, or (at your option) any later version. * http://www.gnu.org/licenses/lgpl.html This library is distributed in * the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See * the GNU Lesser General Public License for more details. You should have * received a copy of the GNU Lesser General Public License along with this * library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, * Fifth Floor, Boston, MA 02110-1301, USA * * @author ##author## * @modified ##date## * @version ##version## * */ import java.awt.geom.*; public class Main { /** * rotates a point theta radians around a point (xctr, yctr), returns a new point * rotation is counterclockwise for positive theta in Cartesian system, * clockwise in screen display coordinate system * @param x x coordinate of point * @param y y coordinate of point * @param xctr x coordinate of center of rotation * @param yctr y coordinate of center of rotation * @param theta angle to rotate, in radians * @return a new rotated point */ public static Point2D.Float rotateCoorAroundPoint(float x, float y, float xctr, float yctr, float theta) { // Rotate vector or point (x,y) around point (xctr, yctr) through an angle theta // degrees in radians, rotation is counterclockwise from the coordinate axis // returns a new point double sintheta = Math.sin(theta); double costheta = Math.cos(theta); Point2D.Float pt = translateCoor(x, y, -xctr, -yctr); pt.setLocation((pt.x * costheta - pt.y * sintheta), (pt.x * sintheta + pt.y * costheta)); return translateCoor(pt, xctr, yctr); } public static Point2D.Double rotateCoorAroundPoint(double x, double y, double xctr, double yctr, double theta) { // Rotate vector or point (x,y) around point (xctr, yctr) through an angle theta // degrees in radians, rotation is counterclockwise from the coordinate axis // returns a new point double sintheta = Math.sin(theta); double costheta = Math.cos(theta); Point2D.Double pt = translateCoor(x, y, -xctr, -yctr); pt.setLocation((pt.x * costheta - pt.y * sintheta), (pt.x * sintheta + pt.y * costheta)); return translateCoor(pt, xctr, yctr); } /** * rotates a point theta radians around a point (xctr, yctr), modifies and returns the point * rotation is counterclockwise for positive theta in Cartesian system, * clockwise in screen display coordinate system * @param pt the point to rotate * @param xctr x coordinate of center of rotation * @param yctr y coordinate of center of rotation * @param theta angle to rotate, in radians * @return the rotated point */ public static Point2D.Float rotateCoorAroundPoint(Point2D.Float pt, float xctr, float yctr, float theta) { // Rotate vector or point (x,y) around point (xctr, yctr) through an angle theta // degrees in radians, rotation is counterclockwise from the coordinate axis // modifies and returns same point // center point around 0,0 translateCoor(pt, -xctr, -yctr); // rotate rotateCoor(pt, theta); // translate back to xctr, yctr translateCoor(pt, xctr, yctr); return pt; } public static Point2D.Double rotateCoorAroundPoint(Point2D.Double pt, double xctr, double yctr, double theta) { // Rotate vector or point (x,y) around point (xctr, yctr) through an angle theta // degrees in radians, rotation is counterclockwise from the coordinate axis // modifies and returns same point // center point around 0,0 translateCoor(pt, -xctr, -yctr); // rotate rotateCoor(pt, theta); // translate back to xctr, yctr translateCoor(pt, xctr, yctr); return pt; } /** * translates a point by xOffset and yOffset, returns a new point * @param x x coordinate of point * @param y y coordinate of point * @param xOffset distance to translate on x-xis * @param yOffset distance to translate on y-axis * @return a new translated point */ public static Point2D.Float translateCoor(float x, float y, float xOffset, float yOffset) { return new Point2D.Float(x + xOffset, y + yOffset); } public static Point2D.Double translateCoor(double x, double y, double xOffset, double yOffset) { return new Point2D.Double(x + xOffset, y + yOffset); } /** * translates a point by xOffset and yOffset, modifies and returns the point * @param pt the point to translate * @param xOffset distance to translate on x-xis * @param yOffset distance to translate on y-axis * @return the translated point */ public static Point2D.Float translateCoor(Point2D.Float pt, float xOffset, float yOffset) { // move a vector or point (x,y) distances xOffset,yOffset // modifies and returns point pt.setLocation(pt.x + xOffset, pt.y + yOffset); return pt; } public static Point2D.Double translateCoor(Point2D.Double pt, double xOffset, double yOffset) { // move a vector or point (x,y) distances xOffset,yOffset // modifies and returns point pt.setLocation(pt.x + xOffset, pt.y + yOffset); return pt; } /** * rotates a point theta radians, returns a new point * rotation is counterclockwise for positive theta in Cartesian system, * clockwise in screen display coordinate system * @param x x coordinate of point * @param y y coordinate of point * @param theta angle to rotate, in radians * @return a new point */ public static Point2D.Float rotateCoor(float x, float y, float theta) { double sintheta = Math.sin(theta); double costheta = Math.cos(theta); return new Point2D.Float((float) (x * costheta - y * sintheta), (float) (x * sintheta + y * costheta)); } public static Point2D.Double rotateCoor(double x, double y, double theta) { double sintheta = Math.sin(theta); double costheta = Math.cos(theta); return new Point2D.Double((x * costheta - y * sintheta), (x * sintheta + y * costheta)); } /** * rotates a point theta radians, modifies and returns the point * rotation is counterclockwise for positive theta in Cartesian system, * clockwise in screen display coordinate system * @param pt the point to rotate * @param theta angle to rotate, in radians * @return the rotated point */ public static Point2D.Float rotateCoor(Point2D.Float pt, float theta) { // Rotate vector or point (x,y) through an angle theta // degrees in radians, rotation is counterclockwise from the coordinate axis // modifies and returns same point double sintheta = Math.sin(theta); double costheta = Math.cos(theta); pt.setLocation((pt.x * costheta - pt.y * sintheta), (pt.x * sintheta + pt.y * costheta)); return pt; } public static Point2D.Double rotateCoor(Point2D.Double pt, double theta) { // Rotate vector or point (x,y) through an angle theta // degrees in radians, rotation is counterclockwise from the coordinate axis // modifies and returns same point double sintheta = Math.sin(theta); double costheta = Math.cos(theta); pt.setLocation((pt.x * costheta - pt.y * sintheta), (pt.x * sintheta + pt.y * costheta)); return pt; } }