Here you can find the source of paint3DRoundRectEffect(Graphics g, int x, int y, int width, int height, int radius)
Parameter | Description |
---|---|
radius | an <code>int</code> value |
public static void paint3DRoundRectEffect(Graphics g, int x, int y, int width, int height, int radius)
//package com.java2s; /*// w w w.j av a 2s. com * Copyright 2007 skynamics AG * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; public class Main { /** Maximum shadow alpha channel value */ private static final double MAXSHADOWALPHA = 100d; /** Maximum light alpha channel value */ private static final double MAXLIGHTALPHA = 100d; /** Helper class for shadow smoothing */ private static Color[] shadowColorArray; /** Helper class for light smoothing */ private static Color[] lightColorArray; /** * Paint a 3D effect to a RoundRect. * * @param radius an <code>int</code> value * @nowarn */ public static void paint3DRoundRectEffect(Graphics g, int x, int y, int width, int height, int radius) { paint3DRoundRectEffect(g, x, y, width, height, radius, 5); } /** * Paint a 3D effect to a RoundRect. * * @param radius an <code>int</code> value * @param depth an <code>int</code> value * @nowarn */ public static void paint3DRoundRectEffect(Graphics g, int x, int y, int width, int height, int radius, int depth) { if (shadowColorArray == null) createArrays(); if (!(g instanceof Graphics2D)) return; int smooth = Math.min(width, height) / 2; if (smooth > depth) smooth = depth; for (int i = 0; i < smooth; i++) { g.setColor(shadowColorArray[(int) (MAXSHADOWALPHA / smooth * (smooth - i)) - 1]); //south of the RoundRect g.drawLine(x + radius + 1, y + height - i, x + width - radius - 1, y + height - i); // area in th east of the RoundRect g.drawLine(x + width - i, y + radius + 1, x + width - i, y + height - radius - 1); // dark part of the left corner on the bottom g.drawArc(x + i, y + height - 2 * radius + i, 2 * (radius - i), 2 * (radius - i), -90, -45); // draw arc area in the right corner of the bottom g.drawArc(x + width - 2 * radius + i, y + height - 2 * radius + i, 2 * (radius - i), 2 * (radius - i), 0, -90); // dark part of the right corner on the top g.drawArc(x + width - 2 * radius + i, y + i, 2 * (radius - i), 2 * (radius - i), 45, -45); g.setColor(lightColorArray[(int) (MAXLIGHTALPHA / smooth * i)]); // area in the north of the RoundRect g.drawLine(x + radius + 1, y + i, x + width - radius - 1, y + i); //area in the west of the RoundRect g.drawLine(x + i, y + radius + 1, x + i, y + height - radius - 1); // light part of the right corner on the top g.drawArc(x + width - 2 * radius + i, y + i, 2 * (radius - i), 2 * (radius - i), 90, -45); // left corner on the top g.drawArc(x + i, y + i, 2 * (radius - i), 2 * (radius - i), 90, 90); // light part of the left corner on the bottom g.drawArc(x + i, y + height - 2 * radius + i, 2 * (radius - i), 2 * (radius - i), 180, 45); } } private static void createArrays() { shadowColorArray = new Color[100]; lightColorArray = new Color[100]; for (int i = 0; i < 100; i++) { shadowColorArray[i] = new Color(0, 0, 0, i); lightColorArray[i] = new Color(255, 255, 255, i); } } }