Here you can find the source of drawBevel(Graphics2D g, Rectangle r)
Parameter | Description |
---|---|
g | the graphics to paint to. |
r | the rectangle to paint. |
public static void drawBevel(Graphics2D g, Rectangle r)
//package com.java2s; /**//from w w w . j a va2s. c o m * This software is released as part of the Pumpernickel project. * * All com.pump resources in the Pumpernickel project are distributed under the * MIT License: * https://raw.githubusercontent.com/mickleness/pumpernickel/master/License.txt * * More information about the Pumpernickel project is available here: * https://mickleness.github.io/pumpernickel/ */ import java.awt.BasicStroke; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Rectangle; import javax.swing.SwingConstants; public class Main { /** Four shades of white, each with increasing opacity. */ final static Color[] whites = new Color[] { new Color(255, 255, 255, 50), new Color(255, 255, 255, 100), new Color(255, 255, 255, 150) }; /** Four shades of black, each with increasing opacity. */ final static Color[] blacks = new Color[] { new Color(0, 0, 0, 50), new Color(0, 0, 0, 100), new Color(0, 0, 0, 150) }; /** * Uses translucent shades of white and black to draw highlights and shadows * around a rectangle, and then frames the rectangle with a shade of gray * (120). * <P> * This should be called to add a finishing touch on top of existing * graphics. * * @param g * the graphics to paint to. * @param r * the rectangle to paint. */ public static void drawBevel(Graphics2D g, Rectangle r) { g.setStroke(new BasicStroke(1)); drawColors(blacks, g, r.x, r.y + r.height, r.x + r.width, r.y + r.height, SwingConstants.SOUTH); drawColors(blacks, g, r.x + r.width, r.y, r.x + r.width, r.y + r.height, SwingConstants.EAST); drawColors(whites, g, r.x, r.y, r.x + r.width, r.y, SwingConstants.NORTH); drawColors(whites, g, r.x, r.y, r.x, r.y + r.height, SwingConstants.WEST); g.setColor(new Color(120, 120, 120)); g.drawRect(r.x, r.y, r.width, r.height); } private static void drawColors(Color[] colors, Graphics g, int x1, int y1, int x2, int y2, int direction) { for (int a = 0; a < colors.length; a++) { g.setColor(colors[colors.length - a - 1]); if (direction == SwingConstants.SOUTH) { g.drawLine(x1, y1 - a, x2, y2 - a); } else if (direction == SwingConstants.NORTH) { g.drawLine(x1, y1 + a, x2, y2 + a); } else if (direction == SwingConstants.EAST) { g.drawLine(x1 - a, y1, x2 - a, y2); } else if (direction == SwingConstants.WEST) { g.drawLine(x1 + a, y1, x2 + a, y2); } } } }