Here you can find the source of plotBezier(GeneralPath path, @Nonnull Point2D p0, @Nonnull Point2D p1, @Nonnull Point2D p2, @Nonnull Point2D p3, int depth, double displacement)
private static double plotBezier(GeneralPath path, @Nonnull Point2D p0, @Nonnull Point2D p1, @Nonnull Point2D p2, @Nonnull Point2D p3, int depth, double displacement)
//package com.java2s; //License from project: Open Source License import java.awt.Graphics2D; import java.awt.geom.GeneralPath; import java.awt.geom.Point2D; import java.awt.geom.Rectangle2D; import javax.annotation.CheckReturnValue; import javax.annotation.Nonnull; public class Main { private static double plotBezier(GeneralPath path, @Nonnull Point2D p0, @Nonnull Point2D p1, @Nonnull Point2D p2, @Nonnull Point2D p3, int depth, double displacement) { double result; // calculate flatness to determine if we need to recurse... double l01 = distance(p0, p1); double l12 = distance(p1, p2); double l23 = distance(p2, p3); double l03 = distance(p0, p3); double flatness = (l01 + l12 + l23) / l03; // depth prevents stack overflow // (I picked 12 because 2^12 = 2048 is larger than most monitors ;-) // the flatness comparison value is somewhat arbitrary. // (I just kept moving it closer to 1 until I got good results. ;-) if ((depth > 12) || (flatness <= 1.001)) { Point2D vO = normalize(orthogonal(subtract(p3, p0)), displacement); if (path.getCurrentPoint() == null) { // if this is the 1st point Point2D p0P = add(p0, vO); path.moveTo(p0P.getX(), p0P.getY()); }//from www .j av a 2s . c om Point2D p3P = add(p3, vO); path.lineTo(p3P.getX(), p3P.getY()); result = l03; } else { // first order midpoints Point2D q0 = midPoint(p0, p1); Point2D q1 = midPoint(p1, p2); Point2D q2 = midPoint(p2, p3); // second order midpoints Point2D r0 = midPoint(q0, q1); Point2D r1 = midPoint(q1, q2); // third order midPoint Point2D s = midPoint(r0, r1); // draw left side Bezier result = plotBezier(path, p0, q0, r0, s, depth + 1, displacement); // draw right side Bezier result += plotBezier(path, s, r1, q2, p3, depth + 1, displacement); } return result; } private static double plotBezier(GeneralPath path, @Nonnull Point2D points[], int depth, double displacement) { int len = points.length, idx, jdx; double result; // calculate flatness to determine if we need to recurse... double outer_distance = 0; for (idx = 1; idx < len; idx++) { outer_distance += distance(points[idx - 1], points[idx]); } double inner_distance = distance(points[0], points[len - 1]); double flatness = outer_distance / inner_distance; // depth prevents stack overflow // (I picked 12 because 2^12 = 2048 is larger than most monitors ;-) // the flatness comparison value is somewhat arbitrary. // (I just kept moving it closer to 1 until I got good results. ;-) if ((depth > 12) || (flatness <= 1.001)) { Point2D p0 = points[0], pN = points[len - 1]; Point2D vO = normalize(orthogonal(subtract(pN, p0)), displacement); if (path.getCurrentPoint() == null) { // if this is the 1st point Point2D p0P = add(p0, vO); path.moveTo(p0P.getX(), p0P.getY()); } Point2D pNP = add(pN, vO); path.lineTo(pNP.getX(), pNP.getY()); result = inner_distance; } else { // calculate (len - 1) order of points // (zero'th order are the input points) Point2D[][] nthOrderPoints = new Point2D[len - 1][]; for (idx = 0; idx < len - 1; idx++) { nthOrderPoints[idx] = new Point2D[len - 1 - idx]; for (jdx = 0; jdx < len - 1 - idx; jdx++) { if (idx == 0) { nthOrderPoints[idx][jdx] = midPoint(points[jdx], points[jdx + 1]); } else { nthOrderPoints[idx][jdx] = midPoint(nthOrderPoints[idx - 1][jdx], nthOrderPoints[idx - 1][jdx + 1]); } } } // collect left points Point2D[] leftPoints = new Point2D[len]; leftPoints[0] = points[0]; for (idx = 0; idx < len - 1; idx++) { leftPoints[idx + 1] = nthOrderPoints[idx][0]; } // draw left side Bezier result = plotBezier(path, leftPoints, depth + 1, displacement); // collect right points Point2D[] rightPoints = new Point2D[len]; for (idx = 0; idx < len - 1; idx++) { rightPoints[idx] = nthOrderPoints[len - 2 - idx][idx]; } rightPoints[idx] = points[len - 1]; // draw right side Bezier result += plotBezier(path, rightPoints, depth + 1, displacement); } return result; } private static double plotBezier(Graphics2D g2, @Nonnull Point2D p[], double displacement, boolean fillFlag) { double result; GeneralPath path = new GeneralPath(); if (p.length == 4) { // draw cubic bezier? result = plotBezier(path, p[0], p[1], p[2], p[3], 0, displacement); } else { // (nope) result = plotBezier(path, p, 0, displacement); } if (fillFlag) { g2.fill(path); } else { g2.draw(path); } return result; } /** * calculate the distance between two points * * @param pA the first point * @param pB the second point * @return the distance between the two points */ @CheckReturnValue public static double distance(@Nonnull Point2D pA, @Nonnull Point2D pB) { return pA.distance(pB); } /** * normalize a point (vector) to a length * * @param p the point (vector) * @param length the length to normalize to * @return the normalized point (vector) */ @CheckReturnValue public static Point2D normalize(@Nonnull Point2D p, double length) { return multiply(normalize(p), length); } /** * normalize a point (vector) * * @param p the point (vector) * @return the normalized point (vector) */ @CheckReturnValue public static Point2D normalize(@Nonnull Point2D p) { Point2D result = p; double length = length(p); if (length >= 0.001) { result = divide(p, length); } return result; } /** * @param p the point * @return the point orthogonal to this one (relative to {0, 0}) */ public static Point2D orthogonal(@Nonnull Point2D p) { return new Point2D.Double(-p.getY(), p.getX()); } /** * subtract two points * * @param pA the first point * @param pB the second point * @return the difference of the two points */ @CheckReturnValue public static Point2D subtract(@Nonnull Point2D pA, @Nonnull Point2D pB) { return new Point2D.Double(pA.getX() - pB.getX(), pA.getY() - pB.getY()); } /** * add two points * * @param pA the first point * @param pB the second point * @return the sum of the two points */ @CheckReturnValue public static Point2D add(@Nonnull Point2D pA, @Nonnull Point2D pB) { return new Point2D.Double(pA.getX() + pB.getX(), pA.getY() + pB.getY()); } /** * calculate the midpoint between two points * * @param pA the first point * @param pB the second point * @return the midpoint between the two points */ @CheckReturnValue public static Point2D midPoint(@Nonnull Point2D pA, @Nonnull Point2D pB) { return lerp(pA, pB, 0.5); } /** * calculate the midpoint of the rectangle * * @param r the rectangle * @return the midpoint of the rectangle */ @CheckReturnValue public static Point2D midPoint(@Nonnull Rectangle2D r) { return center(r); } /** * multiply a point times a scalar * * @param p the point * @param s the scalar * @return the point multiplied by the scalar */ @CheckReturnValue public static Point2D multiply(@Nonnull Point2D p, double s) { return new Point2D.Double(p.getX() * s, p.getY() * s); } /** * multiply a point times two scalar * * @param p the point * @param x the X scalar * @param y the Y scalar * @return the point multiplied by the two scalars */ @CheckReturnValue public static Point2D multiply(@Nonnull Point2D p, double x, double y) { return new Point2D.Double(p.getX() * x, p.getY() * y); } /** * multiply a scalar times a point * * @param s the scalar * @param p the point * @return the point multiplied by the scalar */ // (again just so parameter order doesn't matter...) public static Point2D multiply(double s, @Nonnull Point2D p) { return new Point2D.Double(p.getX() * s, p.getY() * s); } /** * multiply a point times a point * * @param p1 the first point * @param p2 the second point * @return the first point multiplied by the second */ @CheckReturnValue public static Point2D multiply(@Nonnull Point2D p1, @Nonnull Point2D p2) { return multiply(p1, p2.getX(), p2.getY()); } /** * calculate the length of a point (vector) * * @param p the point (vector) * @return the length of the point (vector) */ @CheckReturnValue public static double length(@Nonnull Point2D p) { return Math.hypot(p.getX(), p.getY()); } /** * divide a point by a scalar * * @param p the point * @param s the scalar * @return the point divided by the scalar */ @CheckReturnValue public static Point2D divide(@Nonnull Point2D p, double s) { return new Point2D.Double(p.getX() / s, p.getY() / s); } /** * divide a point by two scalars * * @param p the point * @param x the X scalar * @param y the Y scalar * @return the point divided by the scalar */ @CheckReturnValue public static Point2D divide(@Nonnull Point2D p, double x, double y) { return new Point2D.Double(p.getX() / x, p.getY() / y); } /** * calculate the linear interpolation between two integers * * @param a the first number * @param b the second number * @param t the fraction (between 0 and 1) * @return the linear interpolation between a and b for t */ @CheckReturnValue public static int lerp(int a, int b, double t) { return (int) lerp((double) a, (double) b, t); } /** * calculate the linear interpolation between two doubles * * @param a the first number * @param b the second number * @param t the fraction (between 0 and 1) * @return the linear interpolation between a and b for t */ @CheckReturnValue public static double lerp(double a, double b, double t) { return ((1.0 - t) * a) + (t * b); } /** * calculate the linear interpolation between two Doubles * * @param a the first number * @param b the second number * @param t the fraction (between 0 and 1) * @return the linear interpolation between a and b for t */ @CheckReturnValue public static Double lerp(@Nonnull Double a, @Nonnull Double b, @Nonnull Double t) { return ((1.0 - t) * a) + (t * b); } /** * calculate the linear interpolation between two points * * @param pA the first point * @param pB the second point * @param t the fraction (between 0 and 1) * @return the linear interpolation between a and b for t */ @CheckReturnValue public static Point2D lerp(@Nonnull Point2D pA, @Nonnull Point2D pB, double t) { return new Point2D.Double(lerp(pA.getX(), pB.getX(), t), lerp(pA.getY(), pB.getY(), t)); } /** * calculate the center of the rectangle * * @param r the rectangle * @return the center of the rectangle */ @CheckReturnValue public static Point2D center(@Nonnull Rectangle2D r) { return new Point2D.Double(r.getCenterX(), r.getCenterY()); } }