Java Geometry Algorithm findIntersect(Point2D p1, Point2D p2, Point2D p3, Point2D p4)

Here you can find the source of findIntersect(Point2D p1, Point2D p2, Point2D p3, Point2D p4)

Description

find Intersect

License

Open Source License

Declaration

public static Point2D findIntersect(Point2D p1, Point2D p2, Point2D p3, Point2D p4) 

Method Source Code

//package com.java2s;
/*/* ww w  .j  av  a 2s . co  m*/
 * ===========================================
 * Java Pdf Extraction Decoding Access Library
 * ===========================================
 *
 * Project Info:  http://www.idrsolutions.com
 * Help section for developers at http://www.idrsolutions.com/support/
 *
 * (C) Copyright 1997-2016 IDRsolutions and Contributors.
 *
 * This file is part of JPedal/JPDF2HTML5
 *
 This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
    
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.
    
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    
    
 *
 * ---------------
 * ShadingUtils.java
 * ---------------
 */

import java.awt.geom.Point2D;

public class Main {
    public static Point2D findIntersect(Point2D p1, Point2D p2, Point2D p3, Point2D p4) {
        double xD1, yD1, xD2, yD2, xD3, yD3;
        //double dot, deg, len1, len2;
        double ua, div;

        // calculate differences  
        xD1 = p2.getX() - p1.getX();
        xD2 = p4.getX() - p3.getX();
        yD1 = p2.getY() - p1.getY();
        yD2 = p4.getY() - p3.getY();
        xD3 = p1.getX() - p3.getX();
        yD3 = p1.getY() - p3.getY();

        //len1 = Math.sqrt(xD1 * xD1 + yD1 * yD1);
        //len2 = Math.sqrt(xD2 * xD2 + yD2 * yD2);
        //dot = (xD1 * xD2 + yD1 * yD2);
        //deg = dot / (len1 * len2);
        // find intersection Pt between two lines  
        //Point pt = new Point(0, 0);
        div = yD2 * xD1 - xD2 * yD1;
        ua = (xD2 * yD3 - yD2 * xD3) / div;
        //ub = (xD1 * yD3 - yD1 * xD3) / div;
        return new Point2D.Double((p1.getX() + ua * xD1), (p1.getY() + ua * yD1));
    }
}

Related

  1. edge(Collection points)
  2. extendLine(Point2D p0, Point2D p1, double toLength)
  3. findArea(Point2D p1, Point2D p2, Point2D p3)
  4. findDimension(Point2D[] pts)
  5. findDistancedPoint(double t, Point2D sp, Point2D c1, Point2D c2, Point2D ep)
  6. findIntersection(Point2D.Double p1, Point2D.Double p2, Point2D.Double p3, Point2D.Double p4)
  7. findLineSegmentIntersection(Line2D one, Line2D two, Point2D intersection)
  8. findMiddlePoint(Point2D p1, Point2D p2)
  9. fitCircle(final Point2D P1, final Point2D P2, final Point2D P3)