Here you can find the source of cubeToBounds(float[] target, float x, float y, float z, float w, float d, float h)
Parameter | Description |
---|---|
target | - target bounding box |
x | - x coord |
y | - y coord |
z | - z coord |
w | - width |
d | - depth |
h | - height |
public static float[] cubeToBounds(float[] target, float x, float y, float z, float w, float d, float h)
//package com.java2s; /*/*ww w. j a v a2s.c om*/ * The MIT License (MIT) * * Copyright (c) 2015 IceDragon200 * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ public class Main { /** * Converts a cuboid like bounding box to an actual bounding box. * * @param target - target bounding box * @param x - x coord * @param y - y coord * @param z - z coord * @param w - width * @param d - depth * @param h - height * @return target */ public static float[] cubeToBounds(float[] target, float x, float y, float z, float w, float d, float h) { assert target.length == 6; target[0] = x; target[1] = y; target[2] = z; target[3] = x + w; target[4] = y + d; target[5] = z + h; return target; } /** * Converts a cuboid like bounding box to an actual bounding box. * * @param target - target bounding box * @param src - source bounding box * @return target */ public static float[] cubeToBounds(float[] target, float[] src) { assert src.length == 6; return cubeToBounds(target, src[0], src[1], src[2], src[3], src[4], src[5]); } }