Here you can find the source of brighten(float[] rgb, float luminosity)
Parameter | Description |
---|---|
rgb | The RGB color. |
luminosity | The new luminosity amount in [0, 1] |
public static float[] brighten(float[] rgb, float luminosity)
//package com.java2s; //License from project: LGPL public class Main { /** //from w ww . j av a 2s.co m * Returns a copy of the rgb colour brightened up by the given amount. * @param rgb The RGB color. * @param luminosity The new luminosity amount in [0, 1] * @return */ public static float[] brighten(float[] rgb, float luminosity) { float[] hsl = rgbToHsl(rgb); hsl[2] = luminosity; return hslToRgb(hsl); } /** * Converts an RGB color value to HSL. Conversion formula * adapted from http://en.wikipedia.org/wiki/HSL_color_space. * Assumes r, g, and b are contained in the set [0, 255] and * returns h, s, and l in the set [0, 1]. * * @param Number r The red color value * @param Number g The green color value * @param Number b The blue color value * @return Array The HSL representation */ public static float[] rgbToHsl(float[] rgb) { float r, g, b; r = rgb[0]; g = rgb[1]; b = rgb[2]; float max = Math.max(r, Math.max(g, b)); float min = Math.min(r, Math.min(g, b)); float avg = (max + min) / 2; float h = avg, s = avg, l = avg; if (max == min) { h = s = 0; // achromatic } else { float d = max - min; s = l > 0.5 ? d / (2 - max - min) : d / (max + min); if (max == r) { h = (g - b) / d + (g < b ? 6 : 0); } else if (max == g) { h = (b - r) / d + 2; } else if (max == b) { h = (r - g) / d + 4; } h /= 6; } return new float[] { h, s, l }; } /** * Converts an HSL color value to RGB. Conversion formula * adapted from http://en.wikipedia.org/wiki/HSL_color_space. * Assumes h, s, and l are contained in the set [0, 1] and * returns r, g, and b in the set [0, 255]. * * @param Number h The hue * @param Number s The saturation * @param Number l The lightness * @return Array The RGB representation */ public static float[] hslToRgb(float[] hsl) { float r, g, b; float h, s, l; h = hsl[0]; s = hsl[1]; l = hsl[2]; if (s == 0) { r = g = b = l; // achromatic } else { float q = l < 0.5 ? l * (1 + s) : l + s - l * s; float p = 2 * l - q; r = hue2rgb(p, q, h + 1 / 3); g = hue2rgb(p, q, h); b = hue2rgb(p, q, h - 1 / 3); } return new float[] { r, g, b }; } private static float hue2rgb(float p, float q, float t) { if (t < 0) t += 1; if (t > 1) t -= 1; if (t < 1 / 6) return p + (q - p) * 6 * t; if (t < 1 / 2) return q; if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6; return p; } }