Here you can find the source of angle(double x1, double y1, double x2, double y2)
Parameter | Description |
---|---|
x1 | - the x coordinate of one point |
y1 | - the y coordinate of one point |
x2 | - the x coordinate of another point |
y2 | - the y coordinate of another point |
public static final double angle(double x1, double y1, double x2, double y2)
//package com.java2s; /**//from w ww.j a v a 2s .c o m * Version 1.0 is to handle single variable 2DSquareCelled raster data. * Copyright (C) 2005 Andy Turner, CCG, University of Leeds, UK. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ public class Main { /** * Returns the clockwise angle in radians to the y axis of the line from x1, y1 to x2, y2 * @param x1 - the x coordinate of one point * @param y1 - the y coordinate of one point * @param x2 - the x coordinate of another point * @param y2 - the y coordinate of another point * @return */ public static final double angle(double x1, double y1, double x2, double y2) { double xdiff = x1 - x2; double ydiff = y1 - y2; double angle; if (xdiff == 0.0d && ydiff == 0.0d) { angle = -1.0d; } else { if (xdiff <= 0.0d) { if (xdiff == 0.0d) { if (ydiff <= 0.0d) { angle = 0.0d; } else { angle = Math.PI; } } else { if (ydiff <= 0.0d) { if (ydiff == 0.0d) { angle = Math.PI / 2.0d; } else { angle = Math.atan(Math.abs(xdiff / ydiff)); } } else { angle = Math.PI - Math.atan(Math.abs(xdiff / ydiff)); } } } else { if (ydiff <= 0.0d) { if (ydiff == 0.0d) { angle = 3.0d * Math.PI / 2.0d; } else { angle = (2.0d * Math.PI) - Math.atan(Math.abs(xdiff / ydiff)); } } else { angle = Math.PI + Math.atan(Math.abs(xdiff / ydiff)); } } } return angle; } }