List of utility methods to do acos
double | acos(double a) Returns the arc cosine of an angle, in the range of 0.0 through pi. return Math.acos(a);
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double | acos(double a) Returns the arc cosine of an angle, in the range of 0 through pi. double z, p, q, r, w, s, c, df; long hx = Double.doubleToLongBits(a); long ix = hx & no_sign_mask; if (Math.abs(a) >= 1) { if (ix == one) { if (hx > 0) return (0.0); else ... |
double | acos(double d) Wrapper implementation of Math.acos() .
return Math.acos(d);
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double | acos(double x) acos double f = asin(x); if (f == Double.NaN) return f; return Math.PI / 2 - f; |
double | acos(double x) acos return PI_2 - arcsin(x);
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float | acos(final float a) acos return (float) java.lang.Math.acos(a); |
float | acos(float value) acos return (float) Math.acos(value); |
float | acos(float value) acos return (float) Math.acos(value); |
float | acos(float value) acos return (float) Math.acos(value); |
float | acos(float x) Arccos float f = asin(x); if (Float.isNaN(f)) return f; return (float) Math.PI / 2 - f; |