Java tutorial
/* Stereoscopic3D-for-Minecraft - A Minecraft mod to allow stereoscopic 3D imaging. Copyright 2013 zsawyer (https://github.com/zsawyer, http://sourceforge.net/users/zsawyer) This file is part of Stereoscopic3D-for-Minecraft (https://github.com/zsawyer/Stereoscopic3D-for-Minecraft). Stereoscopic3D-for-Minecraft is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stereoscopic3D-for-Minecraft is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with Stereoscopic3D-for-Minecraft. If not, see <http://www.gnu.org/licenses/>. */ package zsawyer.mods.stereoscopic3d.renderers; import java.util.HashMap; import java.util.Map; import net.minecraft.client.Minecraft; import net.minecraftforge.client.event.PerspectiveSetupEvent; import net.minecraftforge.client.event.ScreenResizeEvent; import net.minecraftforge.client.event.UpdateChunksEvent; import net.minecraftforge.client.event.UpdateFogColorEvent; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.Event; import net.minecraftforge.event.ForgeSubscribe; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; import org.lwjgl.util.glu.GLU; import zsawyer.mods.stereoscopic3d.DebugUtil; import zsawyer.mods.stereoscopic3d.Stereoscopic3DConstants.Eye; import cpw.mods.fml.client.FMLClientHandler; /** * * @author zsawyer */ public abstract class StereoscopicRenderer { protected final static Minecraft mc = FMLClientHandler.instance().getClient(); public boolean engaged = false; public Eye currentEye = Eye.LEFT; public boolean swapSides = false; /** * list of GL11.[...]-constants (1st parameter) which apply for * glEnable/glDisable and their previous enabled-state (2nd Parameter) */ private Map<Integer, Boolean> previousState; protected int[] enablesToCheck = new int[] { GL11.GL_TEXTURE_2D, GL11.GL_ALPHA_TEST, GL11.GL_COLOR_MATERIAL, GL11.GL_BLEND, GL11.GL_DEPTH_TEST, GL12.GL_RESCALE_NORMAL, GL11.GL_CULL_FACE, GL11.GL_LIGHTING, GL11.GL_COLOR_LOGIC_OP, GL11.GL_FOG, GL11.GL_POLYGON_OFFSET_FILL, GL11.GL_LIGHT0, GL11.GL_LIGHT1 }; public void init(boolean swapSides) { this.swapSides = swapSides; init(); } public abstract void init(); public abstract void resize(); public void engage() { engaged = true; MinecraftForge.EVENT_BUS.register(this); } public void disengage() { engaged = false; MinecraftForge.EVENT_BUS.unregister(this); } @ForgeSubscribe public void afterScreenResize(ScreenResizeEvent event) { resize(); } @ForgeSubscribe public void beforePerspectiveSetup(PerspectiveSetupEvent.Before event) { moveCamera(event.xCorrectionFactor); } @ForgeSubscribe public void afterPerspectiveSetup(PerspectiveSetupEvent.After event) { revertCamera(event.xCorrectionFactor); } public void moveCamera(float xCorrectionFactor) { GL11.glTranslatef((float) (-(currentEye.ordinal() * 2 - 1)) * xCorrectionFactor, 0.0F, 0.0F); } public void revertCamera(float xCorrectionFactor) { GL11.glTranslatef((float) (currentEye.ordinal() * 2 - 1) * xCorrectionFactor, 0.0F, 0.0F); } @ForgeSubscribe public void onUpdateFogColor(UpdateFogColorEvent event) { cancelIfNotFirstEye(event); } @ForgeSubscribe public void onUpdateFogColor(UpdateChunksEvent event) { cancelIfNotFirstEye(event); } /** * Cancels the given event if the current eye position is not the first to * be rendered. This avoids inconsistencies across the different * perspectives because objects have moved or are rendered differently. * * @param event * event to possibly be canceled */ protected void cancelIfNotFirstEye(Event event) { if (currentEye != Eye.LEFT) { event.setCanceled(true); } } public void setupView(int width, int height) { setupView(0, 0, width, height); } public void setupView(int x, int y, int width, int height) { setupView(x, y, width, height, true); } public void setupView(int x, int y, int width, int height, boolean eager) { GL11.glViewport(x, y, width, height); if (eager) { GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GLU.gluOrtho2D(0, width, 0, height); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); } } protected void savePreviousState() { previousState = new HashMap<Integer, Boolean>(); for (int enabler : enablesToCheck) { previousState.put(enabler, GL11.glIsEnabled(enabler)); DebugUtil.checkGLError(); } } protected void recoverPreviousState() { for (int enabler : enablesToCheck) { if (previousState.get(enabler)) { GL11.glEnable(enabler); DebugUtil.checkGLError(); } } } protected boolean isPlaying() { return (this.mc.theWorld != null && !this.mc.skipRenderWorld) && this.mc.currentScreen == null; } }