Java tutorial
/** * Legend of Zildo * Copyright (C) 2006-2011 Evariste Boussaton * Based on original Zelda : link to the past (C) Nintendo 1992 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * */ package zildo.fwk.gfx.filter; import org.lwjgl.opengl.GL11; import zildo.Zildo; import zildo.client.ClientEngineZildo; import zildo.monde.map.Point; /** * Draws a circle around a specific center (Zildo !).<br/> * * Mathematical explanation:<p/> * * Each point respecting following equation must be shown :<br/> * (x - a) + (y - b) > r <p/> * * So the screen is divided vertically into 3 areas :<ol> * <li>before circle : all is black</li> * <li>circle : each line has two roots from an equation derived from the first one * <li>after circle : all is black again</li> * </ol> * * In order to calculate the derived equation, let's set a variable Y = (y - b) <br/> * So we have: <br/> * (x - a) + Y > r <br/> * wich gives : <br/> * x - 2ax + a + Y - r > 0 <p/> * * If we calculate the delta : <br/> * D = (-2a) - 4 * (a + Y - r) <br/> * D = 4 * (a - r)<p> * * So we deduce the 2 roots of the equation : <br/> * x1 = (2 * a - sqrt(D)) / 2 <br/> * x2 = (2 * a + sqrt(D)) / 2 <br/> * @author Tchegito * */ public class CircleFilter extends FadeScreenFilter { // Center of the circle public static Point center = new Point(Zildo.viewPortX / 2, Zildo.viewPortY / 2); // Coeff to get the circle drawn all over the screen private double coeffLevel = Math.sqrt(Math.pow(Zildo.viewPortX, 2) + Math.pow(Zildo.viewPortY, 2)) / 255f; @Override public boolean renderFilter() { // Get on top of screen and disable blending GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPushMatrix(); GL11.glTranslatef(0, -sizeY, 1); GL11.glColor3f(1f, 1f, 1f); GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glBegin(GL11.GL_QUADS); int radius = (int) (coeffLevel * (255 - getFadeLevel())); // + 20; int radiusSquare = (int) Math.pow(radius, 2); int col = 0; int sizeA = center.y - radius; int sizeB = Zildo.viewPortY - (center.y + radius); // 1) Draw the two areas outside the circle if (sizeA > 0) { ClientEngineZildo.ortho.boxOpti(0, 0, Zildo.viewPortX, sizeA, 2, null); } if (sizeB > 0) { ClientEngineZildo.ortho.boxOpti(0, center.y + radius, Zildo.viewPortX, sizeB, 2, null); } // 2) Draw the circle area int startI = Math.max(0, sizeA); int endI = Math.min(Zildo.viewPortY, center.y + radius); for (int i = startI; i < endI; i++) { int start = (int) Math.pow(i - center.y, 2); // Calculate DELTA and 2 roots x1 & x2 double delta = 4 * (radiusSquare - start); double squareRootDelta = Math.sqrt(delta); int x1 = (int) (center.x - squareRootDelta / 2); int x2 = (int) (center.x + squareRootDelta / 2); ClientEngineZildo.ortho.boxOpti(0, i, x1, 1, col, null); ClientEngineZildo.ortho.boxOpti(x2, i, Zildo.viewPortX - x2, 1, col, null); } GL11.glEnd(); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glDisable(GL11.GL_BLEND); return true; } public static void setCenter(int p_x, int p_y) { center.x = p_x; center.y = Zildo.viewPortY - p_y; } }