Java tutorial
/** Copyright (C) <2015> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.client.render.item; import net.minecraft.client.renderer.Tessellator; import net.minecraft.item.ItemStack; import net.minecraft.util.IIcon; import net.minecraftforge.client.IItemRenderer; import org.lwjgl.opengl.GL11; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; /** * * Used only to get the numbers rendering on the item * */ @SideOnly(Side.CLIENT) public class RenderItemBombBag implements IItemRenderer { /** Defines the zLevel of rendering of item on GUI. */ private float zLevel; public RenderItemBombBag() { } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { return type == ItemRenderType.INVENTORY; } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return false; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { if (type == ItemRenderType.INVENTORY) { Tessellator tessellator = Tessellator.instance; GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); zLevel = 50.0F; for (int i = 0; i < 3; ++i) { if (i > 0) { zLevel = 100.0F; } IIcon icon = item.getItem().getIcon(item, i); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(0, 16, zLevel, icon.getMinU(), icon.getMaxV()); tessellator.addVertexWithUV(16, 16, zLevel, icon.getMaxU(), icon.getMaxV()); tessellator.addVertexWithUV(16, 0, zLevel, icon.getMaxU(), icon.getMinV()); tessellator.addVertexWithUV(0, 0, zLevel, icon.getMinU(), icon.getMinV()); tessellator.draw(); } GL11.glPopAttrib(); GL11.glPopMatrix(); } } }