zeldaswordskills.client.gui.GuiSkills.java Source code

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Here is the source code for zeldaswordskills.client.gui.GuiSkills.java

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/**
Copyright (C) <2015> <coolAlias>
    
This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such,
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
    
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
    
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
 */

package zeldaswordskills.client.gui;

import java.util.ArrayList;
import java.util.List;

import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.gui.inventory.GuiInventory;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Slot;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.StatCollector;

import org.lwjgl.input.Mouse;
import org.lwjgl.opengl.GL11;

import zeldaswordskills.client.RenderHelperQ;
import zeldaswordskills.client.ZSSKeyHandler;
import zeldaswordskills.entity.ZSSPlayerSkills;
import zeldaswordskills.inventory.ContainerSkills;
import zeldaswordskills.ref.ModInfo;
import zeldaswordskills.skills.SkillBase;

public class GuiSkills extends GuiContainer {
    private static final ResourceLocation texture = new ResourceLocation(ModInfo.ID, "textures/gui/gui_skills.png");
    /** Number of lines of text that can be drawn on the screen */
    private static final int MAX_LINES = 11;
    /** Currently selected skill for displaying a description */
    private SkillBase currentSkill = null;
    /** The description to display */
    private final List<String> desc = new ArrayList<String>(50);
    /** Current y position at which to draw text; coordinates set as though gui was entire screen */
    private int textY;
    /** Current position of the scroll bar, as a float (0 is top, 1 is bottom) */
    private float scrollY;
    /** True if the scroll bar is being dragged */
    private boolean isScrolling;
    /** Whether left mouse button is held down */
    private boolean wasClicking;
    /** The number of lines in the current skill's description */
    private int numLines;
    /** Flag for whether current font is in unicode, to prevent overriding the font */
    private boolean isUnicode;
    /** Tracks current mouseX, used for rendering player model rotation. Defined as float, passed as int */
    private float xSize_lo;
    /** Tracks current mouseY, used for rendering player model rotation. Defined as float, passed as int. */
    private float ySize_lo;

    public GuiSkills(EntityPlayer player) {
        super(new ContainerSkills(player));
        this.xSize = 281;
        this.ySize = 180;
    }

    @Override
    public void drawScreen(int mouseX, int mouseY, float f) {
        super.drawScreen(mouseX, mouseY, f);
        xSize_lo = mouseX;
        ySize_lo = mouseY;

        boolean flag = Mouse.isButtonDown(0);
        int x1 = guiLeft + 259;
        int y1 = guiTop + 61;

        if (!wasClicking && flag && isMouseInRegion(mouseX, mouseY, x1, x1 + 3, y1, y1 + 88)) {
            isScrolling = needsScrollBar();
        }

        if (!flag) {
            isScrolling = false;
        }

        wasClicking = flag;

        if (isScrolling) {
            scrollY = ((float) (mouseY - y1) - 3.0F) / 81.0F;
            clampScrollBar();
        }
    }

    /** Returns true if the mouse is within the real-screen coordinates specified */
    private boolean isMouseInRegion(int mouseX, int mouseY, int x1, int x2, int y1, int y2) {
        return (mouseX >= x1 && mouseX < x2 && mouseY >= y1 && mouseY < y2);
    }

    @Override
    protected void drawGuiContainerForegroundLayer(int par1, int par2) {
        if (needsScrollBar()) {
            GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
            GL11.glEnable(GL11.GL_BLEND);
            mc.renderEngine.bindTexture(texture);
            RenderHelperQ.drawTexturedRect(259, 55, 282, 0, 3, 5, 285, 180);
            RenderHelperQ.drawTexturedRect(259, 150, 282, 5, 3, 5, 285, 180);
            RenderHelperQ.drawTexturedRect(260, 61, 283, 17, 1, 88, 285, 180);
            RenderHelperQ.drawTexturedRect(259, 61 + (int) (scrollY * 81), 282, 10, 3, 7, 285, 180);
            GL11.glPopAttrib();
        }
        String s = (currentSkill != null ? currentSkill.getDisplayName().toUpperCase()
                : StatCollector.translateToLocal("skill.zss.gui.description"));
        isUnicode = fontRendererObj.getUnicodeFlag();
        fontRendererObj.setUnicodeFlag(true);
        fontRendererObj.drawString(s, 158, 38, 4210752);
        if (currentSkill != null) {
            s = currentSkill.getLevelDisplay(false);
            fontRendererObj.drawString(s, 262 - fontRendererObj.getStringWidth(s), 38, 4210752);
        }
        refreshDescription();
        textY = 38 + (fontRendererObj.FONT_HEIGHT * 2);
        int start = (needsScrollBar() ? (int) (scrollY * (numLines - MAX_LINES)) : 0);
        for (int i = start; i < desc.size() && i < (MAX_LINES + start); ++i) {
            fontRendererObj.drawString(desc.get(i), 158, textY, 4210752);
            textY += fontRendererObj.FONT_HEIGHT;
        }
        fontRendererObj.setUnicodeFlag(isUnicode);
    }

    @Override
    protected void drawGuiContainerBackgroundLayer(float f, int i, int j) {
        RenderHelperQ.drawTexturedRect(texture, guiLeft, guiTop, 0, 0, xSize, ySize, 284, 180);
        // func_147046_a is drawEntityOnScreen
        GuiInventory.func_147046_a(guiLeft + 73, guiTop + 105, 30, guiLeft + 73 - xSize_lo, guiTop + 55 - ySize_lo,
                mc.thePlayer);
    }

    /**
     * Refreshes the description either when empty or the skill has changed
     */
    private void refreshDescription() {
        if (!desc.isEmpty()) {
            return;
        }
        if (currentSkill != null) {
            desc.add(StatCollector.translateToLocal("skill.zss.gui.summary"));
            currentSkill.addInformation(desc, mc.thePlayer);
            desc.add("");
            desc.add(StatCollector.translateToLocal("skill.zss.gui.activation"));
            desc.addAll(fontRendererObj.listFormattedStringToWidth(currentSkill.getActivationDisplay(), 101));
            desc.add("");
        }
        desc.add(StatCollector.translateToLocal("skill.zss.gui.description"));
        String[] temp = (currentSkill != null ? currentSkill.getFullDescription().split("\\\\n")
                : StatCollector.translateToLocal("skill.zss.gui.explanation").split("\\\\n"));
        for (String s : temp) {
            desc.addAll(fontRendererObj.listFormattedStringToWidth(s, 101));
            desc.add("");
        }
        numLines = desc.size();
    }

    private boolean needsScrollBar() {
        return numLines > MAX_LINES;
    }

    /**
     * Clamps scroll bar position value between 0.0F and 1.0F
     */
    private void clampScrollBar() {
        if (scrollY < 0.0F) {
            scrollY = 0.0F;
        }
        if (scrollY > 1.0F) {
            scrollY = 1.0F;
        }
    }

    @Override
    public void handleMouseInput() {
        super.handleMouseInput();
        if (needsScrollBar()) {
            int i = Mouse.getEventDWheel();
            if (i != 0) {
                if (i < 0) {
                    scrollY += 1.0F / (float) (numLines - MAX_LINES);
                } else {
                    scrollY -= 1.0F / (float) (numLines - MAX_LINES);
                }
            }
            clampScrollBar();
        }
    }

    @Override
    protected void mouseClickMove(int mouseX, int mouseY, int lastButtonClicked, long timeSinceMouseClick) {
        // do nothing
    }

    @Override
    protected void mouseMovedOrUp(int mouseX, int mouseY, int which) {
        Slot slot = this.getSlotAtPosition(mouseX, mouseY);
        if (slot != null && slot.getStack() != null) {
            int id = (slot.getStack().getItemDamage() % SkillBase.getNumSkills());
            if (currentSkill == null || currentSkill.getId() != id) {
                scrollY = 0.0F;
                // clear the current description so it refreshes next time the screen draws
                desc.clear();
            }
            currentSkill = ZSSPlayerSkills.get(mc.thePlayer).getPlayerSkill((byte) id);
        }
    }

    /**
     * Returns the slot at the given coordinates or null if there is none. (copied from GuiContainer)
     */
    private Slot getSlotAtPosition(int x, int y) {
        for (int k = 0; k < inventorySlots.inventorySlots.size(); ++k) {
            Slot slot = (Slot) inventorySlots.inventorySlots.get(k);
            // func_146978_c is isPointInRegion
            if (func_146978_c(slot.xDisplayPosition, slot.yDisplayPosition, 16, 16, x, y)) {
                return slot;
            }
        }
        return null;
    }

    @Override
    protected void keyTyped(char c, int key) {
        if (key == 1 || key == mc.gameSettings.keyBindInventory.getKeyCode()
                || key == ZSSKeyHandler.keys[ZSSKeyHandler.KEY_SKILLS_GUI].getKeyCode()) {
            mc.thePlayer.closeScreen();
        }
    }
}