za.co.sourlemon.acropolis.athens.shader.FragmentShader.java Source code

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Here is the source code for za.co.sourlemon.acropolis.athens.shader.FragmentShader.java

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/*
 * The MIT License
 *
 * Copyright 2013 Daniel Smith <jellymann@gmail.com>.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

package za.co.sourlemon.acropolis.athens.shader;

import java.io.File;
import org.lwjgl.opengl.GL20;

/**
 *
 * @author Daniel
 */
public class FragmentShader extends Shader {

    public FragmentShader(File file) {
        super(file, GL20.GL_FRAGMENT_SHADER);
    }

}